Where do I go if I want to talk about running a business? It seems like there's only gambling talked about here.I've been selling burritos outside of clubs without a license from an ice chest the last few weeks, and it's like... a meager start.I'm curious what other people might be doing for side hustles.
>makes a stupid inane thread about making a different thread>vtuber imageRetard.
>>62257795Posting small Game prototypes to social Media until Something Sticks and when it does I Go full ass on that particular Project and sell it on Steam.
>>62257873Learn some Manners, gambler.
>>62257877Do you actually do this? What scale of game do you make and what determines whether or not they stick?
>>62257795Your anime picture is extremely retarded, but I'll bump your thread, because I approve more real world /biz/ness on /biz/.
I sell stuff on ebay. Mostly collectibles I already had, and I was early on pokemon. I needed a card for a different project and bought a pack and pulled a $50 card. This was like late 2023. Started buying and grading tons.Now I'm trying to sell jewelry I make but I fear the expectation of customers buying jewelry. I feel it's expected to be a unbreakable damn near perfect product cuz ppl can buy 50 cross pendants for 19.99 on amazon but mine are handmade and take awhile. Idk how I can compete. Even etsy is BS about what is 'handmade'.
inb4 the guy who claims you can just be the 30th tryhard guy in a 10 mile radius to do jetwashing and shit and make a booming business of it
>>62257877>What scaleLess than 5 hours of Play time. The prototype is Just the Main Feature shown in what is known in gamedev as a beautiful Corner>What determines If they StickI don't know
I see gooba, I post gooba. Good luck OP.
>>62257912>What scaleVery small, one or two hours of Playtime>What determines If it SticksUnknowable. Just try and try