Why haven't you made a cartoon yet, /co/?
>Have a show with questionable to bad VA>$4000My dude a working pitch you need to lower that budget down to a handshake and just being happy to be there dude. When Jontron voiced for Yooka Laylee he literally did it for free because the novelty of it was hilarious given the character he was playing (a toilet)
>>150398173I hate this world and would leave it a charred rock floating in the void
>>150398173Pretty sure if I won the lottery (or came into a ridiculous amount of momey by some other way) I would start an animation studio or at least be a major patron for indie animators.
>>150398201>My dude a working pitch you need to lower that budget down to a handshake and just being happy to be there dude.
cuz it takes time?
>>150398360This is why I just voice characters myself or get friends and family
>>150398173Now's as good of a time as any to ask this, but if I can't hire voice actors but I want characters to have dialogue for some videos, how do I go about it? What sort of sound design should I be doing as a stand-in?
>>150398173I have.
So the choices are>spend thousands of dollars an episode>make one (1) episode over the course of 5 years and hope it's successful enough to get financial interest from a studio>make a much smaller scale show that's never good enough for people to pay attention to because expectations for indie shows are too high now>already be rich untalented YouTuber who can use ad revenue from a video about Family Guy to fund your cartoon
>>150398173I didn’t have an environment I wanted to make a cartoon in & for.
>>150398201>Just don't pay people even though you're trying to make profit yourselfThat's how you lose talent, people don't put up with that retardation for long if they do it at first, because it's a disrespect of yourself to work your ass off to make someone else profit off of you while you see nothing. Genuinely Zeurel's problem is he's terrible at knowing what the youtube audience even is, and created a show that's destined to be too niche for the animation budget he's throwing at it. His only winning move is to start over on something new and learn to accept he has to design a show that can be far cheaper with its animation. He can always return to the idea once he has a stable profit coming in elsewhere.
>>150398173There’s no guarantee that a show will do just good enough to keep going while maybe growing your resources a little to make further plans easier to pull off.
>>150398472Use subtitles and video game-style voice mumbles, it will read as a stylistic choice rather than a budgetary limitation
>>150398173It's still so weird to me that making and animation is harder than making a video game. Considering making a game has to also include animation on top of other stuff
>writing budget: $0
>>150398173Can't draw for shit and can't write for shit
>>150399366Artists are the writers in animation. You need to be able to make the drawings or you can only offer vague ideas.
>>150398173If i knew how to art to save my life, i'd at least have a few concept art.
>>150398201>>150398360I mean both are good points. If you are hiring a pro, expect to pay pro prices, and expect pro work. Don't get shorted just because you are star struck.If you don't have the cash, you need to spend your time and money wisely. You either will need to spend more time looking for someone who can do it well for cheap (some newbie trying to break trough), spend time finding someone who just wants to be part of the project (kind of exploitative), or expect a lot of extra work.The reality we are living right now is that everything is monetizable. Every VA has a youtube, a fiver, a patreon, everyone is monetizing everything. Few are partaking in hobbies for the sake of a hobby. Which has its pro's and con's I guess. But goddamn has it become a rich mans game.
>>150398173I've seen people making constant art and comics decide to make a cartoon and their output is nothing but updates on the cartoon for years. It's such a trap for creatives and they put out something that barely gets any attention compared to what they could've gotten from just doing their usual work. Even worse is that it seems to burn some out and even when they're done they never return to their usual level of output.
>>150399835It all comes back to what >>150398613says>His only winning move is to start over on something new and learn to accept he has to design a show that can be far cheaper with its animation. He can always return to the idea once he has a stable profit coming in elsewhere.Artists having a vision and not scaling it down to something realistic to produce, or not willing to consider it or not knowing how. Webcomics are the same way honestly but since a comic page doesn’t take as long as an animated episode it’s faster to learn your lesson while getting something out or change the style schedule scope, while unfinished animation rots in purgatory
>>150398173>>150399835I feel like the obvious thing to do is to focus less on making a cartoon with the goal of making a long-runner, and foxus more on making either a fully-polished standalone animated short, or a series of cheaper animatics if the series proposal is ride or die. Both options are substantially less of a trap than a polished animated series.
>>150399217Soul.
>>150399355Games are huge amounts of reused assets and animations - once you make a walk cycle, or some trees, you can use it for the whole project, whereas merely changing the scene in animation necessitates doing everything over again.
whats even the point of making new cartoons anymore...
>>150400510Not if your name is Hannah or barbera
>>150398173I'm focusing on short animation projects that are actually realistic and doable. Like there's only 15 drawings in the whole storyboard. I've made another polished storyboard before but normies didn't wanna watch it since they don't like anything that isn't colored. I'm going to try to color the one I'm working on right now.
>>150400994People making the kind of cartoon they want. Getting the most attention for their idea. Gain momentum to make more.
>>150401059There's a great feeling of freedom from creating your own media. It's like you're your own country and cable network. And the best thing of all is you can make whatever it is that you want exactly how you want it. But also creating entertainment in general is like creating your own reality. When people are this obsessed with media, media then becomes truth. And you can shape it.
>>150398173I bought a drafting table during covid and have finished 3 drawings. ADHD runs in my family but every doc I went to about it just told me git gud lol
>>150398173Is there any reason why more people haven't tried the animated (web)comic model? Take some panels/pages, animate them a bit, throw them up on Youtube?
>>150398173I actually don't like the idea of having to do these pie charts to prove that you're not making a profit off of your work. What is so noble about asking fans for money and then promising them that you'll still be too poor to pay rent/mortgage afterwards? Presumably, if you are going to be working hard of your art, you will be paying yourself a reasonable wage, and if your fans like you enough to throw money at you, they should be happy if you are able to live comfortably while delivering them the product that they want.That's not to say that I don't think there should be transparency about where the money is going-- I think that's a good thing. However, I've seen way too many creators overcommit to stretch goals, and any time I see a pie chart it gives me that pavlovian response of "oh no, another creator is trying to prove to people that they aren't going to make any money off of this thing they are crowd funding." I would actually be a lot happier seeing someone up front go "I want to be financially independent so I can focus on my art, and with your funding I'll be able to make my art be my full time job. You get more of my content, and I get financial stability."
>>150401333It's a hard balance to strike. Animation on Youtube gets way more visibility and you'll have people in the Youtube animation commentary sphere talk about it, but if you spend 2 years making a 5 years short, even if it's a best-case scenario and it gets a million views with ads enabled, you are not going to make enough money to make more, and since Youtube's algorithm requires you to make daily uploads to keep showing up in your subscriber's feeds, making money off of Youtube is simply not viable.With comics, the ads pay better for the amount of work that goes in, which is still not enough to make a comic a viable business unless you're bringing in a lot of patreon money or selling a lot of merchandise, but if your comic is at least mildly successful you can use ad revenue to pay for your web hosting and some ads on other comics to keep your readership growing. Now, if you throw in some animation on top of that, you're potentially giving yourself more work for the same ad revenue, and that's not even considering that you've got scribble comics like Homestuck on one end of the spectrum, and sci-fi or fantasy comics on the other end where every panel looks like a movie.If you're doing animation in a comic, you're going to end up with big delays between pages, and since it's not a full streaming animation series, you're still going to have the problem of not getting any attention on Youtube. Webcomics may not get any attention on Youtube but they can be financially viable, but the ceiling of diminishing returns is pretty low. Most artists would rather spend that effort making the comic look beautiful to attract new viewers, or attempt making an actual animated short spinoff on the side to get more eyes on the comic.