[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/co/ - Comics & Cartoons


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: zenon.jpg (100 KB, 1280x720)
100 KB
100 KB JPG
This might be a naive question, but if you were the CEO of an animation company and money is your priority, what's the safest choice?

1) Hire fewer workers and make them work fast. Your company quickly produces hours and hours of low-effort content, which you can only distribute online (no theaters or TV channels will buy it). Hopefully, enough toddlers will become addicted to your YT channel.
2) Hire enough workers to create something that requires time and effort. You won't produce as many hours of content, but you aim to create engaging animation that viewers will actually enjoy and recommend to others. Doesn't need to be groundbreaking, just decent.

I'd be tempted to say option 1 is the safest choice, but is it really? Isn’t there too much competition when you aren’t offering anything new? I know there are plenty of examples of low-quality trash that became popular, but aren't those just the lucky ones? Shouldn’t most low-quality trash get next to no views at all, thus making the companies who produce it lose money?
>>
>>150724113
Outsource to South East Asia.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.