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File: multiverse.jpg (171 KB, 863x762)
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Why did the Multiversus never go anywhere?
>>
Gizmo fighting superman is not as interesting as you would think it would be
>>
I hear tons of bogus reasons as to why the game died off, but really, it's a F2P game. How else are they supposed to make money? I wasn't a costume cuck so I never put in any money into the game so I have no idea why people call the game 'greedy'
>>
File: multi.png (142 KB, 351x169)
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>>150730004
Gizmo wasn't a launch character so that doesn't really factor in.
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>>150729992
>take game offline for over a year after selling people battle passes and premium currency during your """beta"""
>relaunch it with a 30 ms input buffer, a meme character nobody except the devs wanted that was repurposed from a scrapped assist trophy mechanic, worse UI, missing options settings that were present in the beta, extremely slowed down combat, insanely predatory P2W microtransactions, and the inability to unlock characters without endless grind or paying for them
>"wtf why did our game fail?"
>>
>>150729992
Diana was basically the only character I ever played now that I think about it
>>
>>150729992
Tony Huynh is the most egotistical, incompetent fucktard in game development and I can only hope that fucking up a project of this size makes him unemployable and kills his career dead. Cynically I assume he'll ruin some other game somewhere because these kinds of retards always have friends to bail them out.
>>
>>150730029
>>take game offline for over a year after selling people battle passes and premium currency during your """beta"""

Yeah the player numbers kept dwindling and this was a desperate and transparent "New Coke" ploy.

But before they killed the game and then killed the game with the relaunch, I don't know why the player numbers dipped as hard as they did initially, and I hear so many excuses that don't make sense to me.
>>
>>150729992
It went out of early access and didn’t become playable until a year later and in that time they completely changed engines, killing all the momentum it had built up. Also if you bought anything during beta it didn’t transfer over to the full release version.
>>
>>150730094
>It went out of early access and didn’t become playable until a year later

This never happened. Where are you getting your second hand information from?
>>
>>150729992
I've said it once and I'll say it again: if you make a Smash Clone and your first instinct is to chase the Esports dragon, you've already flopped.
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>>150730009
Because the characters weren't.
>>
>>150729992
Blame Tony.
>>
>>150729992
Egotistical developers, and the fact that WB was so gullible to buy into their bullshit.
>>
>>150729992
No budget.



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