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File: gotochurch.jpg (33 KB, 640x480)
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How good does one's art have to be to make a comic?
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>>151633115
not at all.
you just need to have a dream
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GALTAR WILL CONTINUE AFTER THESE MESSAGES
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>>151633115
You just have to study how to format comics and want to make them. I have talent and I don't wanna draw comics. So passion is the big part of it
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>>151633115
gimmie a fug man
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hey man you're shakin it all wrong
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>>151633115
I'd use the example of One Punch Man's original manga looking like shit, but given recent events I don't know how ressonant that would be
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>>151633115
It's not about art, most quality comics are made by teams of people, unless you are asian and have the drive to do everything on your own (aka mangas, manhwas (korean), manhua(Chinese). You can have master level art talent, style, etc. but if you can't compose, organize, understand layout and structure, basic fucking comic design theory, and can't write for shit, it's just going to be that, shit.
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>>151633115
it just needs to have soul
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>>151633115
art doesn't have to be realistic, but character do have to be consistent from panel to panel
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>>151633115
I quote this cartoon all the time. A Canadian classic.
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>>151633115
Art quality is irrelevant, it's about making something that you want to make and the personal satisfaction you get out of it. Other people liking what you made is a secondary objective. Making money off of it is tertiary.
95% of the time you see people shit on other people's comics it's usually about the story and why they hate it so fucking much or because they have a personal grudge against the artist. It's why entire spheres form around specific artists and people will go out of the way to harass or praise them based on the ideas that they foster and if you're stupid enough to post personal information online on a social media, people will attack you as a person over what you made rather then give actual constructive criticism. Chris Chan, Dobson, Scott Adams, and many others didn't so this, and it's why they all got shitcanned in the end when their art had little to do with why people went after them to begin with.
Just draw your idea without any care as to how others may think of you, and don't inject your personal vendettas under the guise of storytelling and you'll be surprised by how many people will like what you made.
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>>151633115
galtar GALTAR
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>>151633115
God please fug me
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>>151633115
That’s a cartoon and children’s book from Canada. It’s not a comic.
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>>151635134
I think Anon just needed an image a picked the most relevant thing his file browser opened to.
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>>151633115
To make a comic? Not good at all. To be taken seriously and/or sell? Professional level.
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>>151634497
>looking like shit
reminds me to frank miller desu
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>>151633115
Nonexistent. Just us AI, bro.
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>>151634497
It ain't the manga's fault that the anime got bad
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>>151634497
>but given recent events
W-What happened??
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>>151633115
GALTAR
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>>151634497
The bad art in OPM’s manga is endearing as anti-art and because we have no reference of their skill being better. The bad art in OPM’s anime is atrocious because we know they can and have done it better and the failings are not of a jokey style but of poor production.
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>>151633115
bad its got to be real bad and then youll make a few bad comics and then you will be able to look at what made them bad then make a alright comic then after a few hundred of those you might be able to make something good
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I think we better think of something!
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>>151637019
Newest anime season is abysmal in terms of animation. Art is okish, not up to the standard of the manga rerelease, but fine in most scenes. But the animation looks like something a student would do while learning to animate.
Then on top of that you have a lot of animation errors and directorial choices that are clearly the product of no budget and no time.
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>>151633115
Good enough I guess.
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>>151637313
damn
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>>151637313
F
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>>151633115
It's not about quality, it's about visualization and actualization.
Many artists become good but taper off because they can't get around to drawing more than conceptual stuff or endlessly grind figure drawings.

It's fine to doodle for fun but you need to actually learn how to put those character into use.
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>>151637965
That's a very subjective answer.
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>>151633115
It doesn't matter if the art is bad, usually.
For example, Megg Mogg and Owl's art is bad most of the time. It looks like it was drawn by some edgy middle schooler and the panels are basic but the creator knows how to structure a background and add in little details that makes the world feel lived in. The writing and mood also helps mesh with the art style so it becomes more endearing and you end up forgetting that MM&O looks like it was drawn on construction paper with crayola
A comics success is based more on it's writing than it's art, that's why OPM and Whomp have their successes even if the art is middling to outright bad
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>>151633115
>gotochurch
...
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>>151640687
>It's fine to doodle for fun but you need to actually learn how to put those character into use.
How do I do that?
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>>151633115
Goh to deh chearch an ask god to fugg you.
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My favorite thing is seeing a beginning artist's drawing skill develop as a comic goes on, to the point where looking back at the first chapters is jarring
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>>151643327
Depends person to person. You're basically trying to become more creative so I would suggest writing maybe?
It's something that can't just be put into a quick and easy guide and is mostly dependent on you making yourself more imaginative but also willing to work towards that goal, separate from the goal of simply wanting to create.
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>>151644775
Best examples of this?
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>>151644797
So I'm a writer to begin with, I'm only recently dipping back into drawing because I'd like to make a comic and have been frustrated trying to commission artists. What advice would you give to somebody like that?
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>>151645749
Make friends, get to know them, look for anyone with a good reliable work ethic which share your creative ideas.
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>>151646406
>Make friends
sounds hard
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>>151633115
Still don't recognize what the OP image is. Bizarro Cartman?
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>>151633115
Just make the comic. Even if your art is shitty, you'll improve as you go.
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>>151633115
If a reader can understand what's going on in a panel then that's good enough.
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>>151645703
NTA, but the first thing that comes to mind for me is Ryan Ottley on Invincible. Also watching R. Crumb's art evolve over his career is impressive.
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It depends on the tone and scope of your story. Do you want to draw a historically accurate, gritty, serious tale of the roman legion vs barbarians? Then you should be able to draw the necessary aspects of that story at a high level in order to sell the feeling you want.

I'm assuming you aren't a great artist since you're asking, so I'll mention that auto biographical comics can work with bad artwork because it feels more soulful. Someone who has no formal training drawing a whole story that's at least clear and legible enough to understand would have an appeal. Marjane Satrapi has an art background but her autobiography Persepolis is drawn like a child would draw, which reflects the story as her reminiscing about her childhood in Iran, dampening the horrors she witnessed to make it more approachable and makes it very iconic as you don't really confuse her art with someone else, while you might confuse more competent artists with one another due to following the same fundamentals.

The important thing as a finished product is to seem purposeful. It's fine if it's ugly if it's SUPPOSED to be ugly, even if the truth is that you can't do any better, but presenting it as such makes it confident.
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>>151635119
Like what happened to Mary?
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We now return

to GALTAR
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>>151651368
AAA ARR
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>>151650536
Yes, but we're giving birth to Yaysus
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>>151634766
>don't inject your personal vendettas under the guise of storytelling
This is literally the only reason to tell a story.



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