Prove me wrong (you can't)
3d animation never recovered from the rise of 3d scanning.
>>151910725I find it interesting how many instances of early 3D animation managed to capture or attempt to capture the appeal of 2D by having visible exaggeration and squash and stretch and the like, even the first Toy Story movie attempts to capture the appeal of 2D animation by having exaggerated movements and facial expressions, something that gradually became less present in the sequels. I also think of how expressive and full of life the older M&M commercials done by Will Vinton studios were which make the modern ones look stiff and lifeless in comparisonhttps://m.youtube.com/watch?v=7zF-RImCTu8It’s like somewhere along the way 3Ds whole appeal became "look how realistic this moves and looks", and while the mindset has changed in recent years with more stylized 3D films I feel like said mindset did long term damage to 3D in the eyes of many.
>>151910725True
>>151911012I think it was just uncanny valley kick in when the product became too realistic. Like how most Superhero costumes have to go through an overhaul when made for live action, the closer it gets to life like detail the harder it is to keep those exaggerated effects in place.