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File: hmmm.png (269 KB, 699x444)
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It's one thing to say something has bad animation but another thing entirely to explain why it's bad
WHY are the Animation Magic cutscenes bad?
I think some of it is the weird zooming they like to do, especially when characters are talking
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MAH BOI
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>>152076349
It made so much sense when I found out it was made by a Russian studio in the 90s. You look at their tradition, the experimental nature of a lot of the stuff and it makes sense in that context.

Other than being unpolished or the zooms not matching the static backgrounds, I wouldn't even call the animation bad.

You wouldn't call Soviet Ukrainian Treasure Island bad either
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>>152076349
>OP discovers rotoscopy
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>>152076349
The animation quality depends on the cutscene. Some like the knight looks quite good.
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>>152076388
I wish we knew who the Russki animators were
They're credited in the last name initial format in Faces of Evil, and I don't think they're credited at all in Hotel Mario
Somewhere there's got to be a collection of the paper drawings they scanned in
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>>152076349
How can WE help?
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>>152076371
DINNER
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SQUADALA
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>>152076388
>it was made by a Russian studio
Wow that does actually make a lot of sense.
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>>152077051
SOMEBODY FIND THOSE PAPERS
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>>152076349
Because it's ugly as fuck
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>>152076349
I feel like it’s death by a thousand cuts, where not just one thing is egregiously wrong but rather nearly everything is slightly off; the timing, the character’s ‘weight’, the composition, the general lack of consistency, and to cap it all off it’s being presented in this really garish Amiga/MS-Paint looking art style with flat colours and jaggy linework. As others have said some of them aren’t bad and I suspect that if it was traditionally drawn most people wouldn’t have complained. However the overall effect and presentation of the cutscenes is best described as jank, Slavjank if you will.
If I were to put it down to one thing though, it’s the timing, there’s a reason why Disney and WB cartoons worked so well and it wasn’t because they were super smooth (a thing a lot of people mistake for a sign of good animation) but because characters moved, paused and reacted as required by the script to sell the comedy - often in conjunction with sound cues and music, or outside of comedy they knew real people aren’t always wiggling around or fidgeting.
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>>152083530
That and as >>152082716 said, a lot of the character designs are ugly.
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>>152082716
yes.
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>>152083539
All zelda NPC are ugly especially after the jump to 3D
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>>152084929
Wrong
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>>152076388
This completely changes my perspective on the timing ngl



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