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Hey, shitlickers. Make this Good Friday a GREAT one and work on your art.
>>
Where is Batman? :(
>>
>want to draw
>read guides
>okay maybe i'll do this
>see something pop up going 'don't do guides, do this'
>watch it
>oh just draw for at least 6 mins a day for 100 days
>doesn't say what to draw or what to actually aim for
>just says you'll improve
Okay....
>>
>>153073641
Most guides are pretty fucking useless
Here's my advice
>draw things you like
>do master studies of art you like(this will teach you the "how" of drawing)
>find and attend life drawing sessions if able/generally draw from life(this will teach you the "what" of drawing)
>dive into things like perspective/composition/ect. as you feel you need too
>Spend some time reviewing your work and evaluating what went wrong(or, if possible, find a better artist to get feedback from) and how to improve it
Ultimately you need to be drawing git gud at drawing, so whatever gets you drawing is a plus.
Worrying about quality is a pretty good way to sabotage yourself, so get some cheap paper and pencils and go to town.
It's pretty important to be actively thinking about what you're doing and why while drawing, but try not to be precious about it or overthink it. Improvement can be slow so try not to get discouraged if things aren't going well for a while.
If you have any questions I'll try to answer them to the best of my ability.
>>
>>153073780
I started just doing those funny tracing AIslop things, where there are images and you turn over the page and trace through it. I was alright by and large with those. I then started to try and do less and less actual tracing and started doing just basic outlines and stuff. But when I tried to go into just doing it purely from scratch I couldn't. That's when I abandoned and thought "right better find a proper way to do this". I tried some of the 'logic' on drawing on like how humans are programmed to view things as a whole rather than as separate parts and you gotta unlock the ability to split it all up into 'shapes' and such (so take a picture, turn it upside down, try and draw it it, your brain ends up just looking at it as individual shapes rather than a person or object that you brain 'recognises').

But everywhere I go I get conflicting information. I get told 'you gotta learn the basics d00d' and 'you can't do shit unless you know how to move your arm' and then you get other people going' you shouldn't learn the basics of drawing and all that stuff because it ruins everything long term'. I got flooded with suggestions, guides and 'the way to do it'. Then people going 'oh just draw and keep drawing'.

I know it's going to be shit but when you got no specific idea on how to learn to do something, you search for guides and help, then you get flooded with different information and suggestions.
>>
>>153073614
Go suck bat cock, faggot.
>>153073641
Start with the basics. https://drawabox.com/
Or listen to >>153073780
>>153073847
Although it sounds like he’s suffered /ic/.
>>
>>153073964
See that's exactly what I did, which was drawabox, so I clicked the videos to watch and all the suggestions were
>I did drawabox and eh
or
>I did drawabox and it sucked
or
>I did drawabox and it was fine
or
>Don't do drawabox, just do this

The issue is I get flooded with suggestions, then contradictory suggestions and people saying 'don't do that, you need to do X first'.
>>
>>153073641
Roughly what I did, minus reading guides.
Aim? Whatever looks pretty to you.
Lineart > colors and everything else.
Eyes > faces > the rest of the body.
50/50 grind basics and look for challenges.
>>
>>153073847
You do eventually need to spend time on fundamentals, especially if you want to draw things from your imagination rather than reference, but the thing is, that shit's boring. A lot of guides are geared towards optimization, which is a good way to speedrun burnout. Drawing the things you want to draw will lead you to what you need to work on more naturally, and your interest will sustain you better than trying to grind boxes or some shit.
>you can't do shit unless you know how to move your arm'
This is kind of important, but the absolute easiest way to learn it is to draw on large paper(like 18x24) since it will force you to use your whole arm. It becomes really important if you're drawing hours and hours a day, since drawing with your wrist will eventually come with a lot of pain.
>I tried some of the 'logic' on drawing on like how humans are programmed to view things as a whole rather than as separate parts
Not a bad piece of practice, but you can make it easier if you feed for image through a basic threshold filter, which will turn into large shapes of black and white. Drawing is ultimately just making shapes on paper, but you do eventually want to graduate to thinking of them as 3 dimensional shapes to get the illusion of depth. You don't need to worry about that at first, though.
>>153073964
Don't reply to me, faglord.
>>
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>>153074013
I appreciate the frustration of getting contradictory advice. All I can really suggest is that you have SOME structure. Like >>153073780 said do studies or do life drawings on occasion. Read an anatomy book and sketch from it every now and then. If you’re up to it, grind out hands. But don’t “just draw” without intent or plan. That’s what I did. It’s been a waste of the better part of a decade.
>>
>>153074032
>Don't reply to me, faglord.
What’re you gonna’ do about it, bat bitch?
>>
>>153074028
So you're saying just grab a pen(cil) and paper and draw something you like to draw and do it every day, regardless of quality and it'll improve?

>>153074032
I just think I am too old and not 'trained' enough to really get into the right shit.

>>153074055
I think the idea of 'just draw' was that you got into a routine of drawing every day and once you'd kinda 'forced' yourself to draw, even for a small amount of time every day, you could then move onto actually taking the possibly slight progression you had simply through 'trying' and move onto actually learning fundamentals. But then you get people saying you need to do fundamentals from the get go.

Then ultimately I think
>Well even if I could draw well and quickly without pain, I then have to learn to colour shit
>And then I have to move onto digital devices and programs and learn all those
Coupled with being an unc and all that stuff.

I always use to laugh at the autistic kid when I was in school who REFUSED to trace anything even if you HAD to trace it for the thing. He would refuse and get really angry if you said trace it and he'd spend ages doing it by hand. I do wonder if he actually got good as an artist. Sadly cannot remember his surname.
>>
Also just gonna say thanks for replying anyway, everybody.
>>
>>153074118
>I just think I am too old and not 'trained' enough to really get into the right shit.
No one starts good. Also, it's not so much about getting into the "right shit" as sustainability - learning to draw is a marathon, not a sprint. There's a lot of books that will help you when you want to get into more advanced stuff - PROTIP: most of them are older rather than newer. A lot of newer how to draw books are just regurgitations of older books anyways.
>tracing
It is better to freehand copy over tracing, so for what it's worth he was right. You learn measurement and line confidence by freehand copying, and it's a lot harder to turn your brain off and just follow the lines.
>just draw
The trap of just draw is drawing without thinking. Like >>153074055 said, drawing without intent is just spinning your wheels.
>>
>>153073614
She ate him
>>
>>153074118
Yeah, just draw™, always be striving, never be too content (it's a balancing thing). Books will teach you to follow instructions. You'll read someone else's art adventure instead of being the hero in your own.
>>
No one posted their pyw work
It's over, /ic/ is laughing at us...
>>
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>>153075395



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