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>Free
>Great toolset for 3D animation
>Actually great toolset for 2D animation too
Let me guess, /co/; (you) need MORE than this to make your big animation project.
>>
>>153622850
As a person trained in Maya before Blender became popular, I applaud them for doing pretty much everything Maya does, but for free.
>>
I thought Blender’s problem was that it had no compatible workflow to other programs and so skills and files weren’t transferrable?
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>>153623880
You thought wrong
>>
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>>153623880
The only true "problem" is usually that people tend to find it very unintuitive to learn; which is true enough, but if you actually put in the time and effort you eventually realize it makes for very solid and efficient workflows once you've internalized its idiosyncrasies.

Regarding what you comment, it's not designed with compatibility as a priority outside standarized pipelines (Collada, Fbx etc) which makes it simply compatible "enough" with game engines and whatnot I guess.

And obviously it does basically everything to set up an entirely Blender-based pipeline by itself down to final compositing and editing. Personally I usually do all that in Davinci Resolve though.
>>
>>153624022
Gotta say I've been playing with the VSE and I'm super impressed by what you can do, apart from sound. Gotta try DaVinci
>>
That storyboarding tutorial is quite nice
https://www.youtube.com/watch?v=H0BufKAE8fY&list=PLeV-rteYibcvBvW-WNPMtajsaaGfGay6Y
>>
Can blender output its 2D art into normal image files?
>>
>>153626142
yes
>>
>>153622850
>Actually great toolset for 2D animation too
wait, fr?
>>
>>153627732
Grease Pencil's pretty good these days, also I quite like the storyboard workspace
>>
>>153622850
still prefer moho over it
>>
>>153624022
Ellie is everyone's favorite Blender Bitch.
>>
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>>153627732
Yup, it's vector/geometry-based like Toon Boon or Moho; it doesn't quite reach the level of specialized functionality of either and it overcomplicates a couple things (like brushes), but it still amounts to a very solid free alternative and in some ways it's even more powerful. For starters it's completely integrated into the rest of Blender so you can weave all your frame-by-frame or tweened 2D animation into 3D scenes with total freedom.

The storyboard workspace >>153625764 uses essentially the same modes/tools, combining them with the sequencer >>153624898 so you can storyboard and cut into a timeline proper at the same time (technically actually more animatic than storyboard). Great stuff.
>>
>>153622850
There was this big controversy just this past week because the Blender people accepted some Big Slop company as a corporate patron; I think they rectified soon enough but still took the money simply accepting it as a one-time donation lol Everybody has a price but to be fair the creative philosophy behind the software only was a nice cherry on top, not the actual reason people use it.
>>
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>>153628312
The controversy is hypocritical because Blender took money from other companies doing ai research.
So if you boycott them you better boycott Google and Nvidia as well.
But the luddites are too dumb to see that.
>>
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>>153622850
yes i need TIME to learn it
i've tried several times in the past but i'm a slow learner and ran out of time before i had to go do other stuff that took up my free time
>>
>>153628393
>luddites
Lmao it's only appropriate that both the technology and the playbook to defend or praise it are based on the desperate belief that a couple go-to words can replace an actually applied thought process.
>>
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>>153628081
For puppet/tweened 2D animation Moho is better obviously since that's what it's designed for. You can slap up a system to do very similar stuff in Blender with native functionality and make it more usable with a little coding, though to be fair if that's what you want to do it's really not worth learning Blender just for it since Moho is relatively affordable at a couple hundred bucks iirc.

For frame-by-frame drawn animation Blender is definitely better though; I like Moho but I wish that workflow was better implemented. As it is now it just feels like an awkward afterthought.

On the other hand, I also wish the coloring system was a little more reliable in Blender; it works pretty well and you can speed things up using multi-frame editing but you will still need to spend a lot of time touching up. On that regard nothing beats TV Paint's hint-based autopaint currently, though it can get a little slow if you don't organize the layering properly.
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>>153628865
What would Walter Disney think of rigged animation?
>>
Animation Is Hard..
>>
>>153631707
Hard, but very rewarding.
>>
>>153630809
If I showed him my animations, probably "that's a pretty sexy little girl"
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>>153625764
Hey, thanks for sharing
>>
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>>153628492
>blender thread
>not posting this version
>>
From 3, bunch of links about production pipelines for small teams or even solo:

https://www.youtube.com/watch?v=JckDEblB7gc
https://www.youtube.com/watch?v=-ZUouFi2DaI
https://medium.com/@davidoneacre/surviving-your-animation-thesis-a-post-mortem-of-my-own-short-film-b827f2cf1f15

Also this one for Milky Subway, pretty informative, auto-subs are not perfect but sufficient
https://www.youtube.com/watch?v=O1NXYCEHdjs

You can also fish interesting stuff about layouts and sets from those two but they're mostly a complement to the sprite fright one above
https://www.youtube.com/watch?v=Gu12L2sTwv8
https://www.youtube.com/watch?v=ZvqmGPbu20A

Mostly unreal tech stuff but they do go into their workflow
https://www.youtube.com/watch?v=uzTo5vQchkk

Kinda unreal specific but generally instructive, especially the third which has a bit of an unusual approach, they built an open world first then scouted it for locations:
https://www.youtube.com/watch?v=VQWo4_RbdEE
https://www.youtube.com/watch?v=yusJ-jH3wAg
https://www.youtube.com/watch?v=RImKAqYpItU
>>
>>153622850
If Blender is so good why no major animation studio uses it over paid alternatives?
>>
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>>153634931
paid software comes with tech support, or they have their own inhouse softwares, or they already have their pipelines and workflows and other custom stuff setup and they don't want to switch

netflix used blender though
>>
>>153634958
Is that the movie based of a rage comic?
>>
>>153634931
Can't speak for the US but in japan a whole bunch of studios have been transitioning to it, usually a hybrid where layouts and 2d animation support is done in Blender and final 3d animation in Maya, but several studios have gone full Blender
>>
>>153624022
>>153634163
The model is well done, but it has always seemed to me that characters with a "stick" body and a big head look more appealing in 2D than 3D. Idk why. Maybe because 3D doesn't highlight anything else in such a simple design.
>>
>>153634931
Can't change your pipeline nilly-willy. As a half measure a lot of studios have moved from big rendewrs to unreal engine to have the benefit of short render times
>>
>>153635113
yes
>>
>>153635280
I find her pretty cute, especially with her disheveled haircut
>>
I don’t want to make an animated product, I want to be murdered or get a terminal disease
>>
>>153637512
You can do all that while making an animated product too
>>
>>153637647
it's very hard to be diseased and have enough energy to animate at the same time though
>>
Highly informative thread, thank you.
>>
>>153639179
Same
>>
Here's a thing about previz, complement to the video in >>153634325
https://studio.blender.org/blog/charge-previsualization/
>>
Ah yes, the software /3/ has a hateboner over.
>>153634931
Pipelines, at least a few companies lile Framestore are experimenting with it to some degree.
>>
>>153641313
In france Bobbypills is using it
>>
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>>153642630
They are?
>>
>>153636468
wait... fr?
>>
>>153637512
That's really sad, anon.
>>
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>>153634931
Multiple movies have been made in Blender.
I admit I'm only familiar with "Flow" but that was a damn good movie.
The Academy thought so to. Won an Oscar.
>>
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As soon as Blender can do parametric CAD, I will dump all my other software and go Blender-only
>>
>>153647180
That looks like a very complicated project...
>>
>>153645449
yes a chinese rage comic called 7723
>>
>>153648977
The heck is a rage comic?
>>
>>153649989
Oh my god
>>
>>153650097
U raging?
>>
>>153649989
Letting the underage get into the internet and its consequences have been a disaster for mankind
>>
>>153651767
So rage is short for underage?



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