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File: IMG_9290.jpg (91 KB, 700x575)
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if I ever meet one of the MOUTH BREATHING RETARDS that programmed this godforsaken software, I'm gonna shoot him, I swear to got I'm gonna shoot him right then and there
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>>2947359
wat is it
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>>2947364
o.p. doesnt know, just wanted to post and pretend to be smrt.
looks like a flow path for a water cutting nozzle making curcuit paths
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>>2947382
It’s obviously a water pressure/flow map for a town or city.
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>>2947359
This looks gayer than Smallworld GIS.
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looks like a schematic for frog eggs
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>>2947385
Looks more like a much smaller scale. Likely a factory.
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>>2947359
I don't envy the computer dorks having to build these multi-sub-windows in the 2000s, and I don't envy the people who used them.

Good luck op.

t. computer dork doing nothing 8 hours a day, wfh
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>>2947359
Looks like staten island
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File: Screenshot (83).png (92 KB, 1360x768)
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>>2947359
wait til you see oldschool (LOL) game dev software, its likly all janky trash
>everything that could be a sub menu or docked list of crap is a seprate window
>have to fumble around for the correct window
fucking TRASH
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>>2947359
This old win32 stuff can be used highly efficient once learn all the alt-letter combinations. But kids these days don’t even know that pressing left alt and then the letter combination navigates you through the top menu and you use tab/space for the dialogs. We used to call that a picnic problem
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>>2949529
I'm a brainlet but ill never understand how you can use software to modern games. I sort of can just about get my head around how to make a simple side scroller or whatever but the amount of coding and bug fixes needed to create a massive open world 3d game must be insane
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>>2949534
Soon you'll just be able to ask AI to navigate interfaces or the AI will fix the problem before you even need to go looking for it.

I used to think younger generations would be fucked only knowing how to use iPads but now I think it's older people who don't know how to use AI that are fucked
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>>2949536
It is insanely stupid to first let AI code a human operable interface and then let AI navigate it for the user. In OPs example you would let the AI operate on the raw data file behind it instead

OpenAIs ‘agents’ iirc take a screenshot of the UI, find text/data on it and then operate on that which is stupidly inefficient and slow
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>>2947359
https://www.youtube.com/watch?v=0pAyP-MrPA0
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>>2949535
you have to build the world(s) and interiors with art assets (meshes, NPC's, hazards, special effects, scripts, quests, voicelines, etc) somehow, and each studio that has their own custom engine has a accompanying toolchain to work with this placement data, and some are more janky, buggy, crashy shit than others, excluding unity and unreal as they are rather polished
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>>2949534
Unfortunately kids these days are the ones writing the software so they don't even know to program it for keyboard navigation to work correctly
>window/dialog going out of focus after opening because why does it matter if you're clicking it with the mouse anyways
>ui elements tab through in random order because the devs didn't know it was a thing and never fixed it
>some are inaccessible without a mouse altogether for the same reason
Seen this even in expensive industrial software



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