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File: 1748360834436296.png (2.28 MB, 2902x1305)
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Publicly accessible video game generator is online. prompt some video games anons! I'm working on tron right now.
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Forgot link I'm retarded. no account needed
https://demo.dynamicslab.ai/chaos
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I tried to make a tron style frisbee game with this prompt:
>standing inside a giant neon glass dome dodgeball arena, empty space above and below, you are a man wearing a black suit with neon lighting, blue neon lit football helmet, and holding a glowing neon blue frisbee. across from you is another man wearing a black suit with neon lighting, red neon lit football helmet, and holding a glowing red frisbee. there is a gap in the glass floor between the characters. movement is extremely quick for dodging, and attack throws the frisbee at opponents. the frisbee bouncess off the walls retaining all speed twice before returning to the user for another throw. the frisbee is thrown based on camera view. the red opponent throws his frisbee at the player. first player hit turns into voxel pixels, falls onto the floor like sand, and the game restarts.
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And it got really confused and didn't understand the physics or stylized objects. It was doing some kinda broken batting game.
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I just added onto the basic prompt and it let me ride on a speedboat!
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I tried turning this prompt into a boss style battle. Massive coherence issues. One monster forms great, then a 2nd, then it gets confused and turns it into a stone wall I'm climbing.
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Tried animating a call of duty screenshot and accidentally made the first AI hallucination powered cheating bot. Player has 0 control it just shoots them
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modified and it kinda works a little better, not by much. It turns into early 90s quality graphis as the simulation runs.
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>>106355026
>early 90s quality graphis
Like this?
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It can make a basic flight sim pretty good for the amount of effort involved. This will already be more than enough for basic interaction VR porn games within a couple years.
>>106355038
I'm wrong, more like mid 00s. The texture quality you see in that screenshot is it degrading from the original call of duty models/textures.

This is going to be really big when it develops a little more.
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This can basically only make walking simulators. When it can do half life 2 level physics, with good prompt coherence, then it will really start hurting the gaming market.
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>>106354936
How many niggawatts of energy are the data centers for this guzzling down?

it goes in all fields
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>>106354936
that's gay
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>>106354936
buy an ad
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The fuck is the point of generating a video feed that you're pretending is a videogame? Why not have the AI generate like, 3D models and levels and enemies and shit?

Give an AI Super Mario 64 and just have it generate entire levels to play, that is what I think of when I think of AI video games, not a fucking video feed that you're trying to influence by pressing WASD. That's retarded.
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>>106355520
Like, imagine taking all the best concepts behind procedurally generated video game stuff and having an AI work on it instead, that's what I think of when I think of AI gaming.
I don't want AI to generate a video of Minecraft that I drunkenly stumble through, that sounds ridiculously painful, I want AI to generate the actual Minecraft Terrain, you get me?
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>>106355520
that is the end goal of this technology. This is the "blurry laughable AI" stage of this technology.
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>>106355529
Very quickly this will destroy the shitty app store shovelware garbage where each app has only 1 game mechanic.
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Cool idea but super inconsistent. Also it can only create 3D games, might have made senses to train it on old, simple 2D games first as a POC?
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>>106355520
>>106355764
Yeah, it feels like they are trying to skip a bunch of steps and jump straight to the peak of this technology branch.
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>>106354936
That's just Red Dead Redemption 2
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>mfw in 20 years having a perfect version of this on your phone will be normal and boring



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