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Looking for book recommendations for gamedev: basically doing everything and anything using trigger objects, simple events. something like in tululoo,so, really basic, like gamemaker 8.0
ranging from controls, camera projection, world to camera, rotation, sprite scrolling for animation or views. all of those, using simple +-/ math, and then triggers.
maybe online multiplayer too but point 1 above is priority
>>
go away
>>
Oops. also basically for any genre.
>>106428629
why, im learning.
>>
>>106428614
Stop reading. Start doing.
Also this >>106428629
>>
>>106428853
Hm? well i do the same thing again and again, and turns out it works the other way
>do something else then!
...i could use a book
>retarded nigeroid!
...im, yellow?
>are you saying im wrong?!
..., it's currently a popular genre
>extra: I have good, trained,memory! it is complex! why are you making me so forward, wait is forward bad??! am i actually- ok im literally lost of words
dont you just have to repeat, very fast
and then, have- ok,this is abit too long already
>>
>>106428614
>camera projection, world to camera, rotation, sprite scrolling for animation or views. all of those, using simple +-/ math
high school calculus and linear algebra
>>
>>106428614
You can read this book for free online, should cover everything you need.
https://gamemath.com/book/intro.html
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>>106429491
>20%
..do you even graduate reading, comprehension, in english?
>>106429535
ah,i remember this one. yes, it should suffice (maybe) for the menu things...but projections, using triggers only, objects, what can i use? cheers



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