Looking for book recommendations for gamedev: basically doing everything and anything using trigger objects, simple events. something like in tululoo,so, really basic, like gamemaker 8.0ranging from controls, camera projection, world to camera, rotation, sprite scrolling for animation or views. all of those, using simple +-/ math, and then triggers. maybe online multiplayer too but point 1 above is priority
go away
Oops. also basically for any genre.>>106428629why, im learning.
>>106428614Stop reading. Start doing.Also this >>106428629
>>106428853Hm? well i do the same thing again and again, and turns out it works the other way>do something else then!...i could use a book>retarded nigeroid!...im, yellow?>are you saying im wrong?!..., it's currently a popular genre>extra: I have good, trained,memory! it is complex! why are you making me so forward, wait is forward bad??! am i actually- ok im literally lost of wordsdont you just have to repeat, very fastand then, have- ok,this is abit too long already
>>106428614>camera projection, world to camera, rotation, sprite scrolling for animation or views. all of those, using simple +-/ mathhigh school calculus and linear algebra
>>106428614You can read this book for free online, should cover everything you need.https://gamemath.com/book/intro.html
>>106429491>20%..do you even graduate reading, comprehension, in english?>>106429535ah,i remember this one. yes, it should suffice (maybe) for the menu things...but projections, using triggers only, objects, what can i use? cheers