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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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mpv ffmpeg avisynth+
>>
Use case for mpv ffmpreg?
>>
i no longer have to sigkill mpv to close it. dont know what changed
>>
>>106444223
nevermind it's still happening
>>
>>106444987
wym?
>>
uosc has youtube heatmaps now
https://github.com/tomasklaen/uosc/pull/1159
>>
>>106445470
>uosc
I don't need it.
>>
>>106445314
>wym?
if i play more than a few seconds of something, i can only quit mpv by sending it a sigkill otherwise it will just hang forever
>>
>>106445470
it would be much more useful to auto generate chapters of boring and interesting parts based on heatmap data instead
probably not going to bother
>>
>avisynth
Ask me how I know the 'cord made this bread
>>
>>106446226
>he doesn't know what avisynth is.
i could understand only knowing vapoursynth outside of this context but really?
>>
>>106446226
Vaporsynth is for Discord trannies.
>>
>>106446124
>>106373201
>>
>>106443872
pedotroon thread
>>
>>106447673
no
>>
>>106447794
do you use acme.sh or certbot
>>
>>106446097
Wayland support is experimental. Try git master version, it should work better.
>>
>>106449392
I fixed it by removing
glsl-shader="~/.config/mpv/shaders/dp4a-CuNNy-4x16-B.glsl"
>>
>>106449404
wait for shader to compile, it will be cashed and fast next time



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