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File: IMG_4811.jpg (40 KB, 686x386)
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Is micro lag part of the acceptable visual quality in console or pc or emulation gaming now? My nes never micro lag once, my snes never micro lag once, my nds never micro lag once. Ps2 never micro lag once. Switch microlag, ps4 lag, xbox lag etc
>>
When was the last time you took your meds?
All consoles drop frames or lag depending on how the game was made, mostly when there was to much elements on screen and it got worse after the 3d jump.
Post specific examples or gtfo schizo.
>>
>>106472897
Lmao, psone never drop frame, pstwo too never drop frame, even psp never drop even one frame, they are all buttery smooth from frame one to 100k frame. It run solid just like how a car run on the road, no lag on the engine.
>>
>>106473011
Except they do, like Gex Deep Cover Gecko, first hub world, near the waterfall with the army level.
All Tomb Raider games, especially tomb raider 3 and 4.
Future Cop LAPD, framedrops in every level.
Ace Combat 2 + 3, Theme Park World, Driver, Tony Hawks Pro Skater 2 and the worst of the bunch, James Bond: the world is not enough.
You clearly never owned the physical thing.
>>
>>106473382
even the nes and snes has lots of games which miss frames. it's not about the hardware, but the software. emulators often have reduced lag frames, so i do question if anon even used any of these consoles
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>>106473382
Dude, i own atari 2600, and it also run buttery smooth, and by the time, drop frame isn’t even existed. Every hardware build before windows 98 also run full frame, with zero drop frames and buttery smooth. It either run in slow motion or they run normal speed, but never drop a single frame.
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>>106472820
Get a better PC.

>consoles
Haha, you're funny.
>>
People mistake framedrops with slowdowns with frameskipping with stutters.
First console I noticed actual stutters on was the 360. Before that all I had was slowdowns. Today you have Zelda Echoes of Wisdom which, I don't know how there's people out there that can tolerate. We're talking about 30 to 60 back to 30 harsh framerate fluctuations. That's noticeable by just about fucking anyone. I have played a lot of SNES, genesis, PS1, N64 games with slowdowns. Not like this shit.
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>>106474174
It is about frame teleporting, or which you see player teleporting left and right while skipping frame which is rather painful to look at, idk who come up with this concept, but i dont even see this appealing. Slow down is still fine to look at but it is also very poor visually. Frame teleporting is the new low!
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>>106472820
>My nes never micro lag once
Yet some NES games were infamous for poor performance, such as Strider and Contra Force.
>>
>>106472820
>my nds never micro lag once
lil bro never played Bangai-O spirits. that game literally had to consolidate single projectiles into bigger ones because you could hit the sprite limit so trivially, and yes it slowed the game the fuck down so bad they had to put a warning in the manual about learning to love it but not playing anymore if you felt your DS get warm



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