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File: 1715677602570.jpg (89 KB, 600x400)
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TAA? sucks and sucks the whole unreal workflow with it.
nanite? literally overbloat and hurts performance.
rtx? only problem it solves is the lack of rtx cards sold.
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>>106479583
Why are we forgetting the 7th generation consoles with only a single color attachment and depth ugger had developers who had solved this in the late 2000s? All you need is some sane light count limits, a decent shaper permutation workflow, and a fucking msaa slider for the PC port; and youre done.

Fucking zoomoids cant comprehend a world where rope, wire, and edges arent this pixelated mess worse than any 2d line raster you could possibly imagine
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>>106479593
>ugger
buffer* new world filter (?) or i really tard fingered this
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>>106479583
First, give me 900 thousand dollars.
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>>106479583
backport state trees, world partitioning, control rig, and motion matching to UE4 then throw away the rest of UE5's codebase.
>>
It doesn't need fixing. Just buy better hardware.



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