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/gedg/ Wiki: https://igwiki.lyci.de/wiki//gedg/_-_Game_and_Engine_Dev_General
IRC: irc.rizon.net #/g/gedg
Progress Day: https://rentry.org/gedg-jams
/gedg/ Compendium: https://rentry.org/gedg
/agdg/: >>>/vg/agdg
Graphics Debugger: https://renderdoc.org/

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Previous : >>106467928
>>
Alternative titles:
"I'm a retarded pajeet who recommends API validation layers as profilers" edition
"I'm a retarded pajeet who calls over people noobs over my own incompetency" edition
"I'm a retarded pajeet who can only spam links to the first thing I find on google" edition
>>
>>106498903
"I'm a retarded pajeet who thinks you have to rewrite your game engine 4 times over because 'PBR'" edition
>>
>>106498903
>>106498909
hahaha
alright, i'll just die and let you all seethe peacefully.
>>
>>106498903
>>106498909
Don't be taking beefs across multiple editions of a thread it's cringe.

Can't we just discuss something everyone agrees on: Entity component systems.
>>
>>106498991
>oi vei stop noticing
>oi vei that was yesterday, the day before, last week, last month, and last year.
>i cant be held accountable anymore because that isnt very nice
No. Being a cringe pajeet namefagging just to be a complete moron all the time gives everyone the right to shit up the thread.
>>
>>106498903
>>106498909
I really wanted to die but the last thing I want is the guy who called me "obnoxious stinky street shitting retard" pin everything he could on me. I know you are the samefag, no wonder the pattern was very similar.
>who recommends API validation layers as profilers
yes, as explained in >>106498745
>validation layer with custom logger callback is the simplest way to profile vulkan code.
if you don't agree, you should have said so, but no, you motive is clearly something else.
>who calls over people noobs over my own incompetency
I've only called one person a noob and it was the guy who claimed "Nobody is implementing novel shit though they're all making my first renderer" and also said "im probably the only person here who has actually made an engine instead of giving up after implementing half a renderer". He was so haughty that he deserved to be called as such and I did.
Yeah, we can say that's due to my incompetence, if it makes calms down your rage.
>who can only spam links to the first thing I find on google
I got the trip but you got anything to back your claim other than "trust me bro!"
>who thinks you have to rewrite your game engine 4 times over because 'PBR'" edition
no, I don't. I never said everyone has to rewrite their game engine several times.
The only time I said anything close to that was when I was being sarcastic to an anon who was acting very haughty and said they always write perfect code right from the start and everyone should do the same or else they aren't gonna make it. You can check, its like only a couple threads old.

You clearly don't care about the context or correcting me.
The only thing you care about is taking me down completely with anything you could possibly do and I don't even have to wonder why.
Keep coping.
>>
now that gamedev is dead, why do we keep doing it again?
>>
>>106499819
the use case for a game engine dev extend beyond just game dev so it makes not pointless.
UE5 was used for mandalorian for doing real time vfx without using a green screen.
Apart form the vfx industry, scientific simulation, automobiles and robotics can make heavy use of game engines in their workflow.



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