Why did Japanese consoles have weird architectures?
>>106507311Why not? At that point in time they still had worthwhile domestic shit.Also, I remember someone in the Saturn team who said something like "skill issue" when confronted with the difficult to work with CPU.
>>106507311The GameCube used a PowerPC CPU from IBM.
>>106507311It's all about consumer preference despite what vgh sovl retards will tell you, sometimes american preferences, sometimes japanese domesticgamecube for example is an example of catering to people who have friends and wanna carry it to their house to play with them, the average japanese bug had friends 25 years ago, tough to believe
>>106507311They weren't 'weird' at the time. X86 didn't make it into mainstream consoles until the Xbox. Earlier stuff (in Japan and everywhere else) used a mix of various RISC architectures.
>>106507311Bad example, this was the generation when they started to use already existing architectures.The N64, the Saturn, the SuperNES, the NES, the Master System, had weird architectures.
>>106507311Cost/benefit.The dreamcast was the absolute undisputed king of "cost benefit with off the shelf components".The PowerVR2 chip was an absolute beast at dealing with cheap shit RAM and delivering great performance due it's tile cache.The SH4 was a CPU that had a pretty strong floating point unit made for "multimedia", that also happened to be great at T&L math, and both were cheap as dirt.
Like the Xbox Series seX is any better. The fridge.