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File: 1757129438397020.jpg (39 KB, 640x480)
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Why did Japanese consoles have weird architectures?
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>>106507311
Why not? At that point in time they still had worthwhile domestic shit.
Also, I remember someone in the Saturn team who said something like "skill issue" when confronted with the difficult to work with CPU.
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>>106507311
The GameCube used a PowerPC CPU from IBM.
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>>106507311
It's all about consumer preference despite what vgh sovl retards will tell you, sometimes american preferences, sometimes japanese domestic
gamecube for example is an example of catering to people who have friends and wanna carry it to their house to play with them, the average japanese bug had friends 25 years ago, tough to believe
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>>106507311
They weren't 'weird' at the time. X86 didn't make it into mainstream consoles until the Xbox. Earlier stuff (in Japan and everywhere else) used a mix of various RISC architectures.
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>>106507311
Bad example, this was the generation when they started to use already existing architectures.
The N64, the Saturn, the SuperNES, the NES, the Master System, had weird architectures.
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>>106507311
Cost/benefit.
The dreamcast was the absolute undisputed king of "cost benefit with off the shelf components".
The PowerVR2 chip was an absolute beast at dealing with cheap shit RAM and delivering great performance due it's tile cache.
The SH4 was a CPU that had a pretty strong floating point unit made for "multimedia", that also happened to be great at T&L math, and both were cheap as dirt.
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Like the Xbox Series seX is any better. The fridge.
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>>106507311
Until relatively recently all consoles had weird architectures.
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>>106507311
>implying non-japanese consoles were being sold
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>>106507311
Those are both Japanese consoles.
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>>106507825
>X86 didn't make it into mainstream consoles until the Xbox
and at the time that was seen as weird
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>>106508446
That's not what "architecture" means in this context.
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>weird
What? What the fuck is weird about PowerVR2?

If you want to talk about weird architecture, at least post the Saturn. Now that was a mangled beast.
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>>106507311
arcade compatibility
same reason the dreamcast had native vga video and used powervr for its graphics
by also running risc the home consoles retained compatibility with arcade game titles so their libraries could be ported
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>>106510302
OP probably thinks anything other than x86 and ARM is weird.
Probably thinks the Cell is still relevant today and filtered all the PS3 developers, too.
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>>106507311
Super Hitachi might be odd but Radeon+PowerPC was not



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