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File: 1753294299431.jpg (2.85 MB, 4667x3584)
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How did Resident Evil 4 have perfect reflections before RTX Ray Tracing?
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>>106570110
That's not a reflection, the entire room is duplicated and upside down you retard.
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>>106570180
oh, that is kinda neat.
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>>106570196
this nigga is so retarded </3
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Static lighting
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hey I remember this thread
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>>106570110
Did you forget o algo? Just read the previous thread.
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>>106570110
sovl
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>>106570180
Just like real life
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>>106570180
Looks better because no grainy mess and probably way less taxing since it's a model. This is the approach I'm going to use for my project.
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they spilled water on the floor
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Try doing that on a curved surface.
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>>106570110
You can bake in reflections, that's why the characters don't get any.
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>>106570180
What's your point, retard? It looks better than the artifact-filled "real" reflections in modern games and could run on a GameCube. Guess modern developers must be fucking retards to need 1000x the GPU power for a less impressive effect.
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>>106573115
you dont understand shit nigga
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>>106573115
>It looks better than the artifact-filled "real" reflections in modern games
It doesn't, actually. It looks kinda ok, but the way objects reflect is not accurate, and you only have a single dimension of reflection, any object in the room that should be reflective don't have any reflections on them.
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>>106573960
>only have a single dimension of reflection
Apply a little bit of screen space warping to fake imperfections in the floor if you want to.
>any object in the room that should be reflective don't have any reflections on them
Don't be an idiot and place them correctly so nobody sees that. Good art direction is better than brute forcing it.
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Ashley armpit sex
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Has anyone played the remake? Should I get it when I finally upgrade my pc
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>>106575007
I pirated it and it was very kino, so yeah, you should most certainly get it
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File: 1741000102580951.png (470 KB, 1140x715)
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>>106570180
zoomers are retarded that's all it is



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