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So why is FOSS so unpopular?
I mean I hear about it all the time, but when I check the actual user base, no one is practically using it.

Case in point is Godot. Indie devs talk about it like it's the second coming of Christ, how Unity is done and over, then you look at the stats and barely anyone relevant is using it.
Open source software seems to always just be used by the loud minority.

How so?
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>>106649225
Opensauce is rarely convenient to use, especially by non-coders
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>>106649225
https://steamdb.info/stats/releases/?tech=Engine.Godot#:~:text=791%20Godot%20games%20have%20been,released%20in%202023%20on%20Steam.

There's a big spike in 2024, but still, 700 games a year is a drop in the ocean. With the amount of noise Godot users make, you'd think there'd be more.
It's literally behind Renpy and Pygame, huh?
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>>106649225
>>106649242

https://gamedevreports.substack.com/p/video-game-insights-game-engines

>godot made up only 5% of games released in 2024
>units sold made up 1%

I thought indie devs hate Unity?
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>>106649225
Open source software always have something wrong with it either usability, features or stability.
You can only have two options at once.
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>>106649225
it's not because it's FOSS
it's because it's shit
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>>106649276
They hate it because it's the only premade engine they really use. Unity's always had a death grip on the indie dev market
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>>106649276
that's why you see Other - 41% in sales. rolling your own from some basic libraries is better than godot.
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>>106649644
those properties are intimately related
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>>106649225
In my non-humble opinion, it's apples and oranges comparison. Commercial software offers infrastructure, support and have dedicated teams working on it consistently. A good chunk of OSS is half broken shit that requires you to have a specific technical knowledge to fix, host/compile/whatever and adapt to your use case. Most people want to use a tool that would help them solve the problem in the least amount of time, not to choose between 100s of abandoned forks of the same shit tool.
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>>106649276
There are two types of programming languages/software: the one everybody hates, and the one nobody uses.
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>>106649682
That, and I'm guessing another contributing factor is that some devs using Other are picking a specialized engine for their specific genre/usecase.
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>>106649225
FOSS works well for tools that are small in scope. You can immediately make something good for a long time if the scope is small. For projects that are large in scope, FOSS can work, it just takes a long ass time with a lot of maintainers to get something that is usable, feature rich, and stable. Given that it took GNU+Linux 20 years to get close as an OS, Godot should get there in another 5-10 years.
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>>106649964
>FOSS works well for tools that are small in scope.
laughs in openssl
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>>106649225
Want a refund?
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>>106650094
software is worth what you pay for it
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>>106649225
The imported 3D asset workflow has filtered me for years.

https://github.com/godotengine/godot-proposals/issues/8756
https://github.com/godotengine/godot-proposals/issues/8750

Sadly it doesn't seem to be a high priority for them. Does anyone have any tips for easily importing animated meshes from blender and having them editable in engine without having to fuck with inherited scenes and shit?
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>>106649225
Because it isn't written in rust.



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