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File deleted.
Cute Russian Girl Edition

/gedg/ Wiki: https://igwiki.lyci.de/wiki//gedg/_-_Game_and_Engine_Dev_General
IRC: irc.rizon.net #/g/gedg
Progress Day: https://rentry.org/gedg-jams
/gedg/ Compendium: https://rentry.org/gedg
/agdg/: >>>/vg/agdg
Graphics Debugger: https://renderdoc.org/

Requesting Help
-Problem Description: Clearly explain your issue, providing context and relevant background information.
-Relevant Code or Content: If applicable, include relevant code, configuration, or content related to your question. Use code tags.

Previous : >>106708392
>>
>>106771948
Thats a guy, but I saved it (not gay btw)
>>
>>106771948
what kind of video games do you think she likes?
>>
>>106772054
Five hearts under one roof. She likes Gran the most
>>
>>106772054
>she
https://youtu.be/iE_TjAUXIvk
>>
File: 17326410141491.jpg (293 KB, 1080x1405)
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>>106772054
Way to derail the thread right off the bat with the russoid zigger tranny, OP.
>>
based thrtead
>>
fuck yeah, let's see more engine development content >>106772908
>>106771948
>>
File: quadtree.jpg (462 KB, 1295x870)
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Quadtree with the help of grok
>>
>>106771948
hope zigger tranny gets killed when the governments collapses and societal norms break down
>>
>>106773094
Bruh, she supports Putin
>>
>>106771948
fuck off
>>
File: 0937 - Y7tiQFK.jpg (5 KB, 200x193)
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>>106771948
I am so lonley guys
>>
Reorienting my brain from rasterization to ray tracing is weird. With rasterization you “draw” every individual primitive but with ray tracing the entire scene already exists inside the TLAS so you just “dispatch rays” once
>>
File: game_asset.gif (1.88 MB, 540x960)
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custom made for op
>>
>>106771948
>>106772908
Who is this pretty girl? I've seen her posted on here a few times now but no one says who it is.
>>
>>106772908
Sauce?
>>
File: 2025-10-02 23-15-49.webm (1.03 MB, 588x530)
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Progress. Now every texture has a mode flag assigned to it, which makes creating and assigning special effects much easier for me. Modes 3 and 4 are used here to create a cool waterfall effect which is done by using one of the color layers as a gradient.
>>
https://www.youtube.com/watch?v=DgRUJqrBVIM
Remember, bros a prototype is all you need to judge your vision.
>>
>>106774572
Did you code that ui yourself? Looks comfy
>>
>>106774572
i don't know what you're actually doing here but nice, it's like the water in old starcraft
>>
Is there a Tiled/LDTK library for beeflang or am I gonna have to write my own and/or slowly and painfully convert out the existing C# implementations?
It's fucking mind boggling how BeefLang is trying to be its own thing but is basically a library wrapper waiting room.
>>
>>106777326
People use beef?
>>
>>106772908
>brown nips
what a shame
>>
>>106771948
ok, i just looked at the op webm in archive
are jannies gay or butthurt about women or something?
>inb4 3 day ban
guess im right then
>>
>>106776226
Yes. I tried to make it as user friendly as it can be, but I still think most people would find it clunky.

>>106776915
Thanks. There are four grayscale images, image 0 acts as the alpha for image 1, and image 1 acts as a gradient. The shader just adds a timed offset to the pixels of image 1 to make the gradient move. I hope to use this effect a lot, it reminds me of the palette animations in Jazz Jackrabbit 1.
>>
this is the average polygoncels day to cope with using an inferior representation of geometry https://youtu.be/eviSykqSUUw?si=XviSKOxynstN1DGX
>>
>>106777602
It honestly just feels like a syntactic sugar layer on top of C++ at this point rather than its own useful thing
like there's raylib and that's it
>>
Not a real gedg thread so I will not be posting
>>
>>106778780
>nanite
A wise men once said:
How can I make it simpler? If you have suggestion that add complexity + feature I don't want it. If you have suggestion that doesn't add features but reduce complexity, I want it. If you have suggestions that adds features and reduces complexity then its the best of both worlds.

Yes, I hate nanite.
>>
>>106778780
Nanite still uses triangles based retard, it just doesn't use the fixed function pipeline (for very small triangles anyway). It's basically a software renderer that runs on the GPU using compute shaders and has a clever way of handling LoD
>>
>>106779449
it's all we have...
>>
>>106780524
That's what I'm saying they have to do the most convoluted shit because they've been soft locked into triangle meshes when other representations would be way better for this.
>>
What tools or libraries would you recommend for making a reasonably performant minecraft clone targetting windows, linux, macos and android?
>>
>>106780630
Just use what Minecraft uses. If you join their modding discord, you can even get the entire source code.
>>
>>106778768
Do you have a github for it? I'd be interested in trying it out



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