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why are roblox cheats so unoptimized?
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>>106787463
If you're going to cheat, at least do the pokefinding yourself, skiddie.
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>>106787463
Running XMR mining rig on side, takes up much memory and CPU, please understand
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>>106787463
Because Roblox's client has 5 fucking anti-cheats, instead of putting 1 on the servers, and because they hire pajeet programmers who like to transpile Python to C#.
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>>106788073
>>106787463
wait roblox has client side anticheat??? thats fucking stupid. those are proven to not work versus server side anticheat all while pissing off legit players.
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>>106787463
>open wireshark when roblox is running
>YOU BAD PERSON WHY WOULD YOU DO THAT
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>>106788247
client-side allow you to add known signatures, which really pisses of pay2cheats users since roblox devs can just add the cheat's signature periodically to ban all users of said cheat. When it's complemented by a server-side anticheat (roblox just recently changed to server-authoritative networking) they strike fear in cheaters, because if they 'turn on' too much they'll be silently detected. Though, due to the nature of roblox's gamemodes it's really easy to fabricate a request or packet and skip all validation in the server. A lot of game modes perform client-side verifications only, so a server-side anticheat won't ever see a problem when someone send a packets saying they've passed the VIP account check for a feature.



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