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>>106955374
I don't know. Will it? Faggot.
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>>106955374
Not if it doesn't have 4k resolution per eye.
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>>106955374
Six years of waiting on the Deckard production for this moment
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>>106955374
>steam frame? that must be the name of the headset!
retardation
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>>106956382
It would be great if the name "Frame" implied a modular design, similar to that of the Framework laptop
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>>106956203
but if valve did that you couldnt power it via a steam deck so it wont happen
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>>106956382
>steam deck? that must be the name of the handheld!
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>>106955374
I don't know. What does it even do? Obviously it's some VR headset, but is it standalone? PC-based? Can it do both, but with an actual video input too in addition to streaming? Do Index controllers work with it? If it's standalone, what games can it play?
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>>106956445
standalone + PCVR. There's no direct evidence that a video connection like display port is dead, but eye tracked foveated encoding is apparently fucking awesome and you can use it on a few headsets in steamVR right now. There's no reason to provide a wired option in that circumstance. It's powerful enough to play alyx with eye tracked foveated rendering.
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>>106956445
>Can it do both,
yes
>but with an actual video input too in addition to streaming?
im not sure what you mean. pcvr just sends positions of you+controllers to the pc and receives an image to render from the pc.
>Do Index controllers work with it? controllers leaked several times called 'roy' headset called 'deckard'

by all indications its gonna be a far more powerful, more expensive version of quest 3 with a bunch of games for it by valve/partners to push sales
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If it does both, is there a way for it to do pcvr but have the headset hardware do the heavy lifting with the...idk encoding? Rendering? I want to do pcvr but I don't want my PC to have to render the game twice. There's a pancake game I want to play but it's a bitch to run flat to begin with. Probably a retarded question and I'm not even asking it well anyway
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>>106956498
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>>106956498
>im not sure what you mean.
Ah, you've never played any VR games or looked into VR before this, I understand.
Plenty of previous standalone headsets with "PCVR capability" stream video over USB, highly compressed, and with horrible latency, making it an extremely shitty experience. The Quest headsets are notorious for how fucking terrible they are as PCVR headsets despite it being touted as a feature.
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>>106956559
>If it does both, is there a way for it to do pcvr but have the headset hardware do the heavy lifting with the...idk encoding? Rendering?
the headset is decoding the compressed video sent over the wifi from the pac you can see a breakdown of rendering,encoding,wifi,decoding... that adds up to your latency in virtual desktop. the only think the headset does other than that is spacewarp so 3d objects remain 'stationary' and dont move with your head if you move your head side to side quickly for example (while having low fps)

>I want to do pcvr but I don't want my PC to have to render the game twice
kind of the whole point of using these headsets

>>106956559
>There's a pancake game I want to play but it's a bitch to run flat to begin with. Probably a retarded question and I'm not even asking it well anyway
you can hack flat unreal games to turn them compatible with PCVR
https://www.youtube.com/watch?v=pBpkIbZ8TRM
this is just the display though you still control is 'normally' with mouse and keyboard of gamepad
>>106956621
ive only ever played pcvr over wifi, tried it over usb but i hated it and stepped over it a bunch of times.
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>>106956559
You just mean playing the PC flat game on virtual screen in VR? Yeah it will only run trivially worse in that situation, your PC encodes video of the game and broadcasts that to the headset and steamVR displays it in the virtual theater. This could be done as a 2D stream in whatever resolution the game runs at, with the VR environment and virtual theater being run on the headset.

People are speculating valve is adding support to turn flat games into stereo 3D, but I don't think that's what you were asking and if it runs poorly in mono it's going to run twice as bad in 3D.
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>>106956621
to be fair, the latency is fine if the compression looks like shit. And the image looks ok if the latency is ass.
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i just wanna see a fusion of the StarVR ONE's 210 fov, Pimax Crystal Super's 4k 50ppd per eye, and Varjo XR-4's camera passthrough/optics for high level tracking. kill off all visual imperfections or latency.
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>Make a game console equivalent device to play video games
>Only make one game for it
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>>106956711
we dont know how many games are there for the deckard/frame/index2

im pretty sure it's compatible with a lot of older pcvr games or they had pcvr game studios create android/ARM versions of their games
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>>106956498
>im not sure what you mean
I mean connecting to the PC over DisplayPort + USB rather than just USB and as such delivering uncompressed video and lower image latency. This is how the Index and other PCVR headsets work, the headset's screen is basically like a monitor connected over DP, the tracking, controller inputs and usually audio go over USB. But not the video.
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>>106956642
Ideally it would be more similar to the UE vr implementation since the game has built-in head tracking already but honestly I'll take what I can get
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Wake me up when BCI happens
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>>106956728
>or they had pcvr game studios create android/ARM versions of their games
I kinda hope this isn't the case because if even Valve end up making a shovelware slop headset like the Quest then it's truly fucking over for any hopes of VR games with some amount of ambition, scope and breadth to them. It would be smartphone shovelware all the way into irrelevancy since there really isn't any other player to hold the torch for VR with any higher ambitions than that.
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>>106956923
i think the original plan was to get an AMD APU (next gen of aerith/van gogh used by the steam deck) and a snapdragon xr2 in the same machine. basically have PCVR but the PC is inside the headset along with the regular VR chip form qualcomm (similar to apple's R1 VR chip and M2 actual application rendering chip)

but i guess qualcomm convinced them they could do both with some souped up version of the XR2 (gen 3 maybe?)

people did make the HL:A opening scene as kind of a stress test for the quest 3
https://www.youtube.com/watch?v=I5ZIf89KpfE
it would be embarrassing if the flagship title of their last headset wouldnt work in their new one. im guessing they have a gpu in there that is x1.5-x2 as powerful as the quest 3 that is just enough to run alyx on medium well on standalone and that's gonna be the standard for all deckard standalone games (compared to quest3's weak ass graphics)

the selling point will be 'first standalone vr headset powerful enough for REAL games'
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The main value to this headset is better full body tracking for VRChat. That and OLED is the market. For everyone else a Quest 3 makes way more sense. Are you going to pay $1000 more for OLED? I won't. So what is left: 4K per eye. Right now to drive my Quest 3 PCVR it takes a RTX 5070ti. My 4070 super wasn't good enough. So you want better, then you better get a RTX 5090. So again the market is small. Plus with the Quest 3 I get Meta games and Steam games! I think this is just Valve saying we better release something before Meta corners the market entirely with a Quest 4.
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>>106956436
Isn't the whole point that it has it's own hardware internally kind of like an Oculus?
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>>106957258
idk if its even gonna be an oled
ofc ideally we get apple vision pro displays (the exclusivity contract has run out by now i think) but the main selling point is just computing power + valve/partner games
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>>106957189
>>the selling point will be 'first standalone vr headset powerful enough for REAL games'
Wow, a VR headset which I'm going to use in the same room as my PC but with 20x lower performance or some shit, that can play Alyx at lower settings than I played it already half a fucking decade ago.

I sincerely hope it has more selling points than that.
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>>106957361
it 100% is going to be worse graphics than 2020 PCVR. but the advantage is it's all contained in one device and just weks without complex setup which is how you get people to actually adopt it instead of buying headsets as an accessory for an existing strong gaming pc

>>I sincerely hope it has more selling points than that.
new native games and support for running both old standalone android vr games and emulating x86 pcvr games. i think the basic idea is to have the biggest library of playable games on day 1 combining all existing/old pcvr and standalone games without depending on any external devices/setup
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>>106955374
Yes.
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>>106956436
You already can't do VR with the 'Eck with shit like the Rift. That wasn't it's intended use case (memeguy.jpg) for the Deck anyway.
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>>106957484
>which is how you get people to actually adopt it
You get people to adopt it by having killer content. There are tens or hundreds of millions of people out there with gaming PCs who don't give a single shit about VR, because they look at it and there are no games to attract them. Alyx is like the one exception to this, when Alyx came out even the people who didn't have headsets took notice. That's the kind of content needed to get adoption, to get actual users who stick around as well, not just people deciding to bite the bullet out of curiosity and then dropping VR because there's nothing for them to do.

Making a trash ARM device that's going to perform like shit even compared to a PC from half a decade ago will just get you trash content, like the Quest already gets trash content and every developer is just going to make low quality shovelware because the hardware isn't going to be capable of more. It doesn't matter how "easy to use" your device is, if nobody has a compelling reason to use it in the first place.
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>>106955374
I don't think there's any hope for a headset VR device to save anything. The form factor just sucks. They're iterating on the same failed idea since the display tech to do something better doesn't exist.
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>>106957189
>the selling point will be 'first standalone vr headset powerful enough for REAL games'
...and 30 minutes battery life. The most efficient type of rechargeable battery is still the 18650 batteries first produced 31 years ago which is sad.
It would be cool if Valve just threw the towel and sell battery recharge station and multiple battery packs that you can switch between like a gun magazine
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>>106955374
GABEN

You better add DISPLAYPORT AND USB like Index has... if you hopped on the bullshit video compression streaming - PC compresses it to video - headset uncompress it - adding fucking 10-15ms more latency i will be very very angry.

Remember Gaben - DISPLAYPORT AND USB like Index has!!

Wireless is bullshit, it all adds latency!!!!!!

YOU BETTER ADD DISPLAYPORT!!
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>>106955374
>Aiming to compete with the meta quest
So it'll be affordable?
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>>106957869
nah bro
i have a pcvr setup i paid for and ill tell you this is no the path to wide adoption. the first headset to break into wider audianced than hardcore VR enthusiasts was the Q2 and standalone is the reason.
deckard initial plannins started as a response to the quest 2 probably

>>106957869
>Making a trash ARM device that's going to perform like shit even compared to a PC from half a decade ago
size/heating/battery constraints of a mobile device
mobile has come a LONG way since 2020 you'd be surprised
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>>106957893
18650 is the name of a form factor not a battery technology. there are modern 18650s that have unprecedented performance even compared to stuff from 5y ago
>It would be cool if Valve just threw the towel and sell battery recharge station and multiple battery packs that you can switch between like a gun magazine
my current headset uses aftermarket rechargeable magnetic pucks that you can quickly swap on the back of your head + a magnetic charging dock. inside the puck are 2 18650s and each puck lasts ~70 minuts of gameplay before the main battery starts to drain. if i rotate 3 of these pucks i can play indefinitely wirelessly. pic related is me swapping the 18650s inside for new higher performance ones.

there's a good chance that the stock headset will have a setup like this.
>>106958868
streaming from a pc is an afterthought on this headset and it's probably gonna be the same Q2/Q3. for most people 200Mbit/s video is enough but they might bump that up to 200-400
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Cuck goggles will never take off
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valve already released vr that sucked and no one used

valve is not a tech company it is a children's gambling company

vr sucks to begin with
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>>106961053
index was fairly great for the time and yea they are a tech company
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>>106961077
the valve index situation is cRAZY
why the valve index was actually a great product
valve developped THIS and NO ONE used IT?

good morning sirrrrrrrr
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>>106956436
>you couldnt power it via a steam deck
Who said you can? They never implied they'd work together. All leaks said steam frame is a standalone device like the quest headsets.
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>>106955374
probably not.
still going to buy one.
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>>106962011
i hope it wont fail like steam machines/controller
ill order one if its not obscenely priced



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