>>106996545
I love C#
using System;
// Generic meta-combinator for layered evaluation
public class Combine<A, B, T> where A : IValueProvider<T>, new() where B : IValueProvider<T>, new()
{
public static Type Type => typeof(B).GetProperty("Type").GetValue(null) as Type;
public static T Value => (T)(object)(new A().Value + new B().Value);
}
// Interface to mimic meta-wrapper behavior
public interface IValueProvider<T>
{
T Value { get; }
Type Type { get; }
}
// Base meta-wrapper exposing a compile-time value
public class Wrapper<T> : IValueProvider<T>
{
public T Value => default(T); // Equivalent to 0 for numeric types
public Type Type => typeof(T);
}
// Incremental meta-transformer providing a constant offset
public class Increment<T> : IValueProvider<T> where T : struct
{
public T Value => (T)(object)1; // Assumes T is numeric, constant offset of 1
public Type Type => typeof(T);
}
// Higher-level aggregation of template-based numeric traits
public class Final<A, B, T, const int N> : Combine<A, B, T>
where A : IValueProvider<T>, new()
where B : IValueProvider<T>, new()
{
public static new T Value => (T)(object)(((dynamic)Combine<A, B, T>.Value) + N);
public static new Type Type => Combine<A, B, T>.Type;
}
class Program
{
static void Main()
{
// Using int as the type for computation
var value = Final<Increment<int>, Wrapper<int>, int, 41>.Value;
Console.WriteLine(value); // Outputs 42
}
}