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File: 1757155322040284.png (1.25 MB, 2560x1440)
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>"RAYTRACING IS BAD BECAUSE... BECAUSE I'M POOR OKAY"
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>>107000423
Games looked like that 10 years ago without using ray tracing though
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>>107000423
left is more sovl. especially the lighting on the palm trees.
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>>107000423
not sure i believe this, i played this game with and without and didnt see any big differences besides my frame rate being worse with it on, or minor details if i stared into reflections, which of course i don't while playing a game.
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I prefer well designed baked or semi-dynamic lighting. Raytracing always looks shit and grainy.
I don't have a poorfag computer
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>>107000423
name one (1) game that looks like the right
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>>107000568
Cyberpunk 2077, the game featured in the screenshot
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>>107000423
>Left is more coherent with the game's overall story tone
>Even with a 4080, right doesn't run at a playable framerate
Devs half ass it because they know not everyone will turn it on, they also go overboard because they want people who do to go "Wow, it really changes everything". HDR went through the same thing in the late 00s, so did normal maps, physics objects, tessellation, and parallax occlusion mapping. Give it 5 years and soon it will be on by default on every game, but extremely subtle
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the thing about raytracing is devs don't know how to properly light dark scenes with it.
The realism obsession is rotting away at artistic sense.
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>>107000423
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>>107000423
It's PATH TRACING not raytracing.
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>>107000423
Games were fun because they were games and not realistic.

Have you noticed that as normies adapted video games, the gameplay got reduced, the graphics and world settings got realistic, and the focus shifted on characters and plot like in passive media like movies?

That's when games died.
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>>107000423
Raytracing isn't bad, but as is often the case with new graphics techniques, it is used not for realism, but for dick waving.
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>>107000647
what are the paths? (rays)
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>>107000423
Path tracing isn't ray tracing.
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>>107000636
OY VEY, STOP NOTICING!!!
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>>107000423
>implying left isn't half-assed and doesn't simply forego the attempt to look like right
keep it down
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>>107000709
Path tracing IS ray tracing.
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>>107000423
Is there a reference image showing what it's supposed to look like? The right side looks totally fucked up, aside from the advertisement reflections, which look great.
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>>107000886
stop tempting me to install the game and go there
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>>107000742
They're both half-assed, and the half-assed RT just happens to look better (debatable) in this area.
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>>107000423
>dont implement even basic screen space reflections by default let alone anything else so your game fully relies only on your njudea deal to advertise cucktraycing
>make apples to oranges comparisons about what cucktraycing does
subhuman tier iq
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>>107000423
so as someone who is not tech savy, which of these images is supposed to be the better one?
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just a scam to buy a new GPU
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>>107000886
how would a game have a reference image
its a game
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>>107000702
Path tracing is more consuming than ray tracing, because you need more rays for reflections and stuff.
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I'm not feeling the WHOA I'm supposed to feel at all
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>>107001241
yeah no shit nigger
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>>107000423
>ray tracing
>looks like global illumination
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liberty city is not memorable.
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>>107000423
>from 116 fps to 44
>lose almost 70% of your fps for some shitty lighting
kys OP
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>>107001323
these people really want nvidia to release gpus where rt cores take enough space for PT to have equivalent fps to raster graphics huh
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I have a 3090, since a beefy gpu is nice for vr and ai, and not once have I ever given a shit about ray tracing
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>>107000423
You literally don't need ray tracing for this.
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>>107001543
theres path traced things in cp that are impossible to do without path tracing
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>>107000423
It's a gpu benchmark, post some screenies from games that people actually play like Half Life 2
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>>107001839
like what?
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>>107001870
environment being accurately lit up by the surrounding environment
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>>107000423
>cool dark looking scene vs flamboyant pink flashy gay looking scene
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https://www.youtube.com/watch?v=1K8Br6jHkcs

Does 4chan OP's need to be able to host 10min long 4k videos so that people reply to it instead of jpg?

It feels like swimming in an ocean of poo these days.
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>>107000669
>and the focus shifted on characters and plot like in passive media like movies?
started long time time. movie games like metal gear solid and Final Fantasy games on PSOne
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>>107001879
Literally no ray tracing needed for that. Just bake that shit in. It's a building, it's not gonna move.
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>>107000423
I've played Cyberpunk with and without the ray-tracing. Some areas look worse, some look better. Obviously it can do effects that are unique. But whether things look good overall depends on whether the area of the game was designed with ray-tracing on, and the environment artists were placing light sources etc to make it look as good as possible with ray tracing. In some areas it seems like they were, in others it's nearly certain that they weren't.

Future games designed to be ray-tracing-only might look very good. But in Cyberpunk it's really a mixed bag.
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>>107000423
I just don't care about it because it has nothing to do with gameplay. I don't even care about graphics that much. Here's an idea, make games with great gameplay and ZERO BUGS. I'll take a game like that with bad graphics or some broken piece of shit that needs countless updates.
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>>107002040
so buy a ray traced game thats been out for a while and has had time to fix issues
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>extremely good lighting that is far and beyond necessary for a throwaway videogame location has existed for 20 years for 1/100th the performance cost
>Flipping geometry with transparency for reflections that the player will literally never actively and consciously look at has existed for 30 years for 1/100th the performance cost
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>>107002190
>60 fps on the latest graphics card
>0 interactable physics objects
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>>107000636
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>>107000423
Raytracing was invented to shorten the developing time. Nothing else.
You literally can achieve the same results with rastering, but the developing time will increase exponentially. Hell, even the new DOOM game uses RT for that sole reason (if only Carmack didn't leave).
>>
left is artistic intention, right is just meh

keep rt to reflections
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>>107002403
Na, it also allows for more dynamic lighting environments.
You can break lots of shit in Doom TDA and the lighting updates dynamically to reflect it. Mostly in games with baked lights breakable or moveable objects don't really update.
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>gayming in the holy year of 2025
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>>107000423
It is because, the desktop form factor still don't the computing power to do at modern resolutions and assets without massive compromises that make it look like ass.
You need to regress resolutions and assets back to 20 years ago to make real-time ray-tracing feasible.
The push for ray-tracing is mainly fuel by publishers trying to cut down on labor costs for graphical artist that had to do all of prebaked stuff by hand.
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>>107002403
Raytracing was invented to shorten the developing time
Wrong, it was created to reduce labor costs for graphical artist.
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I get that it's still technically just toned down path tracing on but a 50-50 morph looks better than either in OP. Reflections being about as bright as the light source just looks fucking gay.
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>>107000423
>black strip that's clearly intentionally non-reflective becomes a mirror
wow so great
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>>107002856
you know how screen space reflections disappear if the thing being reflected moves out of the screen
you dont want to spam ssr everywhere since its going to result in shit picture
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>>107002940
Nigga, that like 10% of that frame. 90% is reflective. They already do that as a stylistic choice.
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Right is way too shiny.
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>>107000423
CP with pathtracing looks amazing but this particular comparison looks like shit, it's too shiny. There are much nicer places to look at.
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>>107000440
kek, this. the hunt for realism made everything dark and now back to oversaturated bloom
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>>107000423
Still preferable over ugly screenspace reflections
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>>107000423
Is this full resolution raytracing?
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Retard here, what's the difference berween raytracing and pathtracing
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>>107000440
Show me a game with this sort of reflections(non screen space, not limited to simple static surfaces like water) and dynamic light propagation.
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fucking poor people
it's only $3000
it's not a lot of money
just put it on klarna and buy a 5090
and guess what
that 5090 will be worth more in 2 years than you paid for it today
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>>107003598
No one cares about "muh reflections". We had sufficient technology with combinations of planar / cube/ screen space that did the trick 99.999% of the time
It was Ngoyvdea that was greedy and started selling 1000$ GPUs because " muh reflections "
Now every GPU is 500$+ because of RT retards
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>>107002061
You shouldn't need to wait to get a game that isn't broken or needs updates. Amazing how gaming was like that until the past 20 years or so. Now you get an alpha build on release. Fuck that shit.
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>>107000423
looks gay
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>>107000423
It's a crutch to compensate for lazy/incompetent graphics designers.
Game developers achieved great graphics with precalculated and baked in lighting for a fraction of the performance cost.
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>>107003681
Performance is available, why not use it?
That's pretty much what has happened with technique so far.
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There is only one game where Ray Tracing impressed me that was Metro Exodus Enhanced.
But that was because they changed every light source. It's a RT only game and was build around it to achieve maximum realism.
It still ran pretty well on a 3060.
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>>107003623
Official RT cards are $100 and ones with RT emulation are $25
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>>107003709
And they can't run a single RT game at playable fps
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>>107003640
>It was Ngoyvdea that was greedy and started selling 1000$ GPUs because " muh reflections "
>Now every GPU is 500$+ because of RT retards
You don't need Nvidia GPU or RTX for raytracing. Teardown has graphics like nothing before it and it doesn't even use RTX.
The point still stands. Technology from 10 years before can't archive same results as raytracing. It can only offer inferior imitation.
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>>107003693
Because like everything else it's a trade off, and one that almost never makes sense.
You sacrifice too much performance to get marginally better results than what competent developers could achieve with traditional methods.
Uncharted 4, RDR2 etc. still stand up today because they are designed well.
Even Half-Life 2 low-poly as it is, has amazing pre-baked lighting.
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>>107003727
That game is impressive because of it's destruction physics not because of graphical fidelity
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>>107003727
Teardown's voxel-based environments do a lot of heavy lifting since geometry is simpler, and thus you have more resources you can dedicate to lighting. Same shit with Minecraft
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>>107000440
fippybippy
OP BTFO
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>>107000833
No, it isn't.
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>>107001870
>>107001953
water reflections
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>>107003751
The graphics are also really nice. They are not oversaturated and unrealistically shiny like many raytracing games do to prove they use RTX, but instead it is used in a way that seamlessly blend with the aesthetics. When you play it and pay attention to things around you, you will realize how much raytracing adds. The nice blurry reflections of wet and metalic surfaces, the fully dynamic lighting system responding to dynamic environment, explosion flashes propagating through volumetric smoke clouds, the x-ray effects when you approach walls in spectator mode, etc.

>>107003763
So? The point still stands. Technology from 10 years ago couldn't match what you can get with raytracing.
>>
OP is a flamboyant noisy gay homo who loves bright colors and neon lighted strip clubs
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>>107003640
I care about reflections.
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>>107000423
>44 FPS
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>>107003741
Available performance is only going to increase.
Just as it did after those games were released.
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>>107003836
Yeah that's what I'm saying
If it's done right like here and the game is built around RT and is optimised fuck yeah. I would even say that game still is the king of realistic lighting somewhat 6 years later.
But if it's a half assed solution that looks 5% better and runs 50% worse developers can fuck right off
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>>107000423
Most of those effects (the indirect lighting, the specular reflections, etc) could be fudged believably enough with rasterization effects.
They just couldn't be arsed to do it on the left side. It wouldn't be perfect but very close to the path traced version.
>>
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No it's actually good, also i'm from India if that helps



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