What tools and diagrams does /g/ use to create and organize the architecture of its game?UML?
I don't understand what this diagram gains from being a diagram and not just a list with headers
this could literally just be a .txt with names in a diagram likegame physics- group ai- exec manageretc
use case diagram is cute
>>107014316
So, something like that?
>>107013920I just keep it all in my head. Even everything at work is like that.At work, they tried to make diagrams and all that stuff but nobody ever looks at them or updates them.
>>107015740Keep going nigger, that's just autism madness
>>107014290its a form of procrastination.autistic men love to focus on these kinds of things, planning, system design, the code.and less on, actually pushing it(create a simple MVP first), and selling it - because those are uncontrollable social/emotional things
>>107013920todo list
>>107017436>MVP wdym??
>>107017436but to not be such a fag (hes right you know) heres an actual suggestion for the thread i found the other dayhttps://github.com/stefankober/detective-boardseems more useful than your shit in OP anyways since u can like link things and add images and what not.>>107017735minimum viable product. instead of trying to make a massive end-game project with all your autistic features you drill it down to a simple game loop that you can share with an audience, see if theres interest and get feedback, grow a list of potential buyers. now you just want to push a 'quick' beta for them, so they can play your creations and have fun. theres a social aspect to it already, you have peer pressure and thats good for development.
>>107013920https://github.com/jgraph/drawio running on a pi does everything I need for simple boxes-n-arrows diagrams, but it does UML too.
>>107013920https://www.drawio.com/You don't need anything else.
>>107013920>What tools and diagrams does /g/ use to create and organize the architecture of its game?
>>107017756ty anon
>>107013920>gaymesNGMI>diagramsNGMI>UMLNGMI
>>107013920If you feel like you need diagrams for this, you fucked it up.
>>107021156Why you say so? Games are hard to make, i think you will always need a clear vision of what you are about to make
>>107021420because you're doing this to somehow manage complexity, while diagrams are only and only useful for communication with other people, and only in large organizations, with massive teams, where a constant stream of new people appear. spending your time on them otherwise is just a wasteful yak shaving. if you work on your game alone or with a small team, the mental model of the thing should fit just fine inside your own head, with no issues visualizing it when needed. this also helps you not to overcomplicate things, because as you said, making games is really fucking hard.