You now remember the failed product that was 3D TV.
I actually liked 3D with active lenses for the handful of games that supported it natively. The problem was that TVs didn't do a good job of implementing the tech. Nobody wanted to pay the premiums for doing it right, so they tried to half ass it and it sucked as a result.The funny thing is that basically any modern OLED could run 3D these days. All Nvidia would have to do is sell the glasses again. Back in 2012 it was legitimately hard to find displays that had low enough response times without overshoot, but that's pretty trivial now. Even midrange IPS displays can do it. Back then it was pretty much exclusive to TN panels, which had all kinds of problems with color accuracy and terrible viewing angles.
>>107036603How could I forget? I still have one and love it
>>107036603>>107037235This tech peaked in the 90s. Display tech in general did.
I missed out on 3d and was always a big fan of the tech and assumed it was the next big step forward but for some reason it just got left behind
>>107036603Whilst it failed, I still think the tech used for the glasses and shooting the content had a direct influence on vr development