Maths
>>107250068lie
>>107250045like school in summer time
>>107250045Like Jews in Auschwitz.
>>107250045Like negroes on a plantation.
https://www.youtube.com/watch?v=C8NqXS1bC6s&list=PL5sTHXdX47kh4e5MU11VPGw1MWpg3G51S
>>107250045they use math to change the pixel colors on a monitor and your retard monkey brain thinks it's real
>>107250045Like retards in a bouncy castle
>>107250045Like Chuck at Sneed's Seed and Feed.
>>107250045You draw a huge grid map and assign number on them
>>107250045linear aljeetbra
Like Puerto Ricans at the beach
>>107250045runes engraved on rock
>>107250998Engraving is mechanical thougheverbeitThe runes are etched
>>107250045It used to be pretty simple but now I honestly couldn't tell you, something to do with fucking AI upscaling and frame generation or something, I don't fucking know.
>have 600 gb of 3d models>probably several copies of each model because who cares>load them up in your graphics driver until it's full and the game gets laggy
>>107250896As a puerto rican graphics programmer respectfully what does this mean
>>107251764they don’t work
>>107251828Well that makes no sense.
>>107250045api opengl/vulkan/direct3d to upload models vertex datas and send rendering commands to the gpu. also lots of matrix/vector maffs. ezpz
>>107250045pollygons, or summat
In human made data, born and raisedOn the memory heap is where the vertex spent daysPositioning, mapping, clumping data all coolAnd reconstructing binormals outside the poolWhen a couple of calls who were up to no goodStarted piping data to the GPUI got into one little shader and my rasterizer got scaredAnd said "you're moving with your neighboring verts in tri 10"I whistled for a matrix and when it came nearThe w components said 1 and it had "ortho" spelled clearIf anything I can say this matrix is rareBut I thought naw forget it, yo homes - to screen squareI processed my color to some blue, a bit redderAnd I yelled to the shader "yo homes, smell ya later"I looked at my coordinate, I was finally thereTo sit on the screen as that pixel right there
>>107251764Puerto Rican graphics programmer forum
>>107250045like the morbidly obese at a megachurch
>>107250045You upload texture and model(triangles and vertices mostly) data and small programs called shaders to GPU. Then you create command buffers which are like a series of high level instructions to GPU(driver) that describe what preprogrammed or custom operations you want to execute. Then you submit it and wait for GPU to finish. In the meantime GPU set ups various buffers and executes pic related. Some things you have control over(eg by using shaders) and some are hardcoded. The two most important kinds of shaders are vertex shaders that manipulate vertices and fragment shaders that manipulate pixels. Final graphics is a result of many such passes done both in world space and as post processing on flat image.