>>107289688
yeah sometimes it just get fixated and keeps repeating the same gen.
this is the most complicated one yet. 9 reference images (which it reinterpreted all of, 16-bit snes makes it want to scrap detail).
Style: 16-bit era PIXEL ART.
Scene: CHARACTER SELECTION screen from an OLD SNES GAME.
It is a 2-player selection screen. In the center is a GRID containing each of the first SEVEN (7) character portraits.
1P has his cursor over the portrait corresponding to image attachment 8, 2P has his over attachment 9. On the LEFT side of the screen, 1P's chose character 4, 2P has chosen character 7. Include a "RANDOM" option in the portrait grid to make things align correctly (2 rows of 4).
Show each player's chosen character on their respective side (1P: LEFT, 2P: RIGHT). Their CHOSEN CHARACTER are the last two attached images. They are in an idle stance suggested by the character design.
I know the bag of chips seems preposterous, but it is included in the character selection!