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lmao
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this is some underage's very first 4chan post. let's be kind to him and show him what 4chan has to offer.
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>>107306921
Context?
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>>107306975
that's enough to tell what 4chan has to offer
welcome to the fray op
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>>107306967
look at the screenshot
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>>107306975
+1
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>>107307154
?
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>>107307161
good comments get upvotes
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>>107307219
thanks for weighing in, chatgpt
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>>107306975
That's not how you speak to anonymous you bratty kid, apologize to him now.
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>>107307219
roblox founders are white, unlike (You)
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>>107307253
they are also pedophiles
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>>107307154
>>107307177
>>107307219
obsessed
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>>107306921
I've inferred the following from context.
>you're writing a "game" (mod) for roblox
>this is done by taking some template lua scripts and modifying them
>although you can modify anything, there are certain things you aren't allowed to modify
If I understand right, it does seem like a retarded design decision on the devs' part to make chat filtering part of the player-editable mod scripts instead of just integrating it deeper than that.
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>>107307258
>not dealing in used goods
sounds based to me
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>>107307396
The way I interpreted this was that if someone says something banned in your game then your game will be removed from the Roblox game index, so you can implement a chat filter or just use the one that comes with it, or stub it out and be unlisted.
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>>>/vm/2070841
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>>107307396
im trying to make a chat filter disable for roblox games
youll be able to put it into any roblox game
its easy to just disable the filter, even on the new locked down textchatservice
but the chatbar is written in cpp and it will ban your account if you swear even if you disable the filter
so i got here an old game file that still has the legacy chat, which is written in lua so you can modify it
in legacychat you can disable the account banning even if you dont have access to the client
and also disabling the filter is much easier, on textchatservice you mute the player and then send a system message with the raw contents of their message when they chat, on legacychat you can just comment out the part of the code that tags the message which is shown in the OP, they have a comment that begs you not to comment it out because really they cant do anything about it, you can basically have anything in your roblox game as only as it doesnt get extremely popular and people complain
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>>107307441
I see. I wish you the best of luck in your quest to add swear words to Roblox.
Please do keep in mind that 4chan is only suitable for ages 18+.
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>>107306921
>telegram
>windows 10 laptop
>CEST
>roblox
kill yourself romanian scum
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>>107307703
im white and european meds now
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>>107307396
My guess is that Roblox originally had effectively no chat filtering and this was their way of quickly making it work.
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>>107308092
the fuck you mean quickly
they did it normally like any other feature
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>>107306921
what are you making on roblox OP?
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>>107308216
chat filter disable
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>>107308159
>the fuck you mean quickly
I mean as opposed to a better-designed solution. Cause this ain't it.
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>>107308249
link game
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>>107308274
>this ain't it.
you mean the thing in the OP? well yeah they should have made the chat run as corescript
there was a huge controversy about games that would make you say "i rape children" and get your account deleted
but thats all fixed now because of textchatservice which is more much locked down
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>>107308314
ok
you can test if the anti-ban works, the disable itsself should work 100% tho
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hold on
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nevermind they made it so it force loads textchatservice if you publish the game
so yeah bypass is still possible but you will get banned if you say anything bad, unless you route it through commands but then you have to put a character and a space before every message
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>>107308389
use network steganography paired with sprite sheet rendering
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>>107308496
the issue was never sending the content itsself
you can just make a custom chat system and dont censor it
but it will look really weird because you cant modify the actual chat UI
i guess the best bet would be to disable the chat UI and just replicate it, its open source after all
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>>107308389
so youre a retard and your threads retarded, gotcha
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>>107308527
Roblox relies on 'text-provenance' now. If someone reports the game, the moderation tools pull the chat logs AND the network traffic logs. If you are using a forked chat, every word is sitting right there in plain text in the network dump. The only safe bypasses are the ones that never transmit text strings over the network and instead send things like vectors that are then translated in the receiver's client. Using base64 or other obfuscation methods also get flagged by their moderation.
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>>107308585
no, i explained it in the second part of my post
>>107308587
misinfo
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>>107308598
>I did it and didn't get banned yesterday, so it must be safe
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>>107308611
who are you quoting
>didn't get banned
the game or a player?
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>>107306921
I need to get a coding job just so I can put in fake jeet comments so someone else will get pissed off years later
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>>107308619
I'm talking about the Developer Account (You)
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>>107308636
why would i be banned?
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>>107308645
You get banned for 'Failure to Employ Filtering.' It is a specific ban category for developers.
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>>107308654
never happened to me
it only happens if youre game is massively popular
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>>107308662
If one player reports you it's over.
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what dont they want me to say?
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>>107308678
you can have special cases to activate it
for example there could be a linkvertise system that gives you a key, you say that key out loud in the chat and it disables the filter for that server
and the scripts that do that could be obfuscated with luau obfuscator
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>>107308693
any swear words
any sexual words
and also ungandan knuckles for some reason
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>>107308701
The packet sending the string 'nigger' cannot be obfuscated. Roblox's static analysis flags scrambled scripts because that’s exactly what malware and backdoors look like. You are waving a massive red flag at the automod doing that.
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>>107308738
roblox doesnt have automod for games
even if you put nigger as a string into an instance such as a textlabel it wont ban your game
the only automod that exists is if your game has a free model in it and it gets banned your game gets banned too
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>>107308756
If what you said was true, I could create a game, write a script that prints nigger to a TextLabel, publish it, and never get banned as long as I didn't use a Free Model. Go test that on an alt account and see how fast static analysis deletes your game.
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>>107308775
you will get banned only if someone reports you and a mod checks it
im making an example game rn to prove it, but you will probably report me because ur petty
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>>107308786
I'm not going to report you. I'm interested in the tech, not your account. but your experiment proves nothing because of survivorship bias.
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>>107308797
>but your experiment proves nothing because of survivorship bias.
you told me to make a game and test your theory...
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>>107308808
You're confusing the tests. Hardcoding words triggers a ban on publish. For chat, the system needs a report to actually pull the logs. Your test proves nothing because you're creating the evidence but avoiding the trigger. In a real game, a report sees your raw strings immediately. With steganography, they just see math.
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>>107308836
>Hardcoding words triggers a ban on publish
no it doesnt
>For chat, the system needs a report to actually pull the logs.
textchatservice is logged globally
it doesnt distinguish between games
>Your test proves nothing because you're creating the evidence but avoiding the trigger
you said hardcoding the words is the trigger though
>In a real game, a report sees your raw strings immediately
well yeah, the mod checks the game and sees it
>With steganography, they just see math.
i mean yeah you could just encrypt the string but theres no reason to
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hey joseph you still talking with leto?

ask him if his dad ever molested him
a roblox birdie told me a real funny story
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>>107308868
>joseph
who? lol
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>>107308851
>no it doesnt
Try publishing a script with actual severe violations, not just mild words. Asset validation definitely scans script sources on upload.
>textchatservice is logged globally it doesnt distinguish between games
Logs are useless without a search query. They don't monitor a global feed of billions of messages. The report provides the UniverseID to filter the logs for your game.
>you said hardcoding the words is the trigger though
For static analysis (upload), yes. For runtime chat, the report is the trigger. You are confusing the two separate detection layers.
>well yeah, the mod checks the game and sees it
You just admitted the whole point. With your method, the mod sees the evidence and bans you. With steganography, they see nothing but math.
>theres no reason to
The reason is Entropy. Simple encryption creates garbage text which flags automod. Steganography looks like physics data.
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>>107308888
>Try publishing a script with actual severe violations, not just mild words. Asset validation definitely scans script sources on upload.
i already have a game like that
https://www.roblox.com/games/123055940879231/URL-image-generator
(ignore the name btw, the actual image generator is outdated, it uses parts instead of editableimages so basically unusable)
>Logs are useless without a search query. They don't monitor a global feed of billions of messages. The report provides the UniverseID to filter the logs for your game.
chats are player based, if someone reports you the AI checks your messages and bans you
>For static analysis (upload), yes. For runtime chat, the report is the trigger
for players
>You just admitted the whole point. With your method, the mod sees the evidence and bans you
moderators can view player POVs
it doesnt matter if its encrypted because the end result is the same
>The reason is Entropy. Simple encryption creates garbage text which flags automod. Steganography looks like physics data.
random text is verboten now? lmao
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>>107308888
im starting to think you are just copy pasting from retarded LLM, so unless you actually play my game i wont reply anymore
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>>107306921
idgi
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>>107308933
>i already have a game like that
Survivorship bias
>chats are player based
You are confusing user moderation with experience moderation. If a player is reported, logs are pulled. If those logs show the game engine transmitting unfiltered strings via RemoteEvents, the DEVELOPER gets hit for "Failure to Employ Filtering" and the game is deleted.
>moderators can view player POVs... it doesnt matter if its encrypted because the end result is the same
If a human looks, you lose either way. The goal is to avoid the automated flags.
>random text is verboten now?
In RemoteEvents? Yes. Obfuscated strings trigger anti-cheat heuristics. Vectors do not.
>>107308942
lollmao. nice ad hominem. doesnt change the fact that logs dont lie. forking the chat sends raw strings which get flagged. steganography doesnt. call it what u want but have fun explaining ur raw string packets to moderation.
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>>107308965
you might be retarded anon
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>>107308967
play my game you retarded nigger LLM
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>>107309002
I don't have roblox installed give me a sec
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>>107309015
ok
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>>107309019
join
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>>107309323
Congrats, you managed to upload a ban ticket. That’s not a 'bypass,' that’s just you gambling your account on the automod lagging and someone not reporting.
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>>107309354
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>>107309361
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>>107309406
wtf
bots are getting out of hand
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>>107306921
You have to be 18 to post here.

And if you're 18+: Kill yourself, pedo.
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>>107309437
?? :sob:
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>>107309407
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>>107309442
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>>107309448
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>>107307400
>implying other pedophiles don't already fuck her
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>>107309627
so?
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>>107309629
if pedophiles are gone, all girls will remain virgin, which is good
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So if you render text as vectors in game it bypass the whole thing?
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>>107309670
>if pedophiles are gone, all girls will remain virgin, which is good
this is a surprisingly good argument
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>>107307441
Learn how to use apostrophes.
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>>107309674
no retard you can make your own custom chat system with text if you want this thread is about modifying the original system so its cleaner
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>>107306921
>disabling chat filters in Roblox
So, besides being a pedo and wanting to groom children, what's your modus operandi here?



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