[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/g/ - Technology


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: hz.jpg (308 KB, 3264x2448)
308 KB
308 KB JPG
>>
>>107473222
Who the fuck needs 480 fps? I'm happy if I get a tenth of that.
>>
>>107473222
frame clock * vsync clock doesn't exactly equal advertisements oh my science what are we to do
>>
25 fps is needed to perceive motion, 60 fps is a lot smoother, 120 fps is good for gaming, but now we run into severely diminishing returns.

144hz @ 1440p is peak monitor performance.
>>
I'm perfectly okay with consoomers pushing monitors further and further. I literally don't need more than 4k 180hz.
>>
I don't need more than 1080p/60hz. Ever.
>>
>>107473298
Alright now try to read text while scrolling
>>
>>107473311
>reading text while scrolling
ADHD zoomer behavior
>>
>>107473242
>>107473267
Of course the average person doesn't really need more than 144Hz, but extremely high (480+) refresh rates are the only way to properly emulate CRTs for those into that
>just get a CRT
There are a lot of potential headaches when it comes to CRTs in 2025+, including setting them up for use with modern GPUs and fixing them as they start breaking down
Just having an ultra high refresh rate monitor allows you to emulate retro games with a proper CRT look and do modern computing with the same hardware
>>
>>107473386
CRTs refresh at 100 hz
>>
>>107473267
The thing is film is 24 fps, video is 30 or 60, and all divide evenly into 120. Film still plays smoothly on 144 but I don't know about those other two. 30 is close to being evenly divisible and 60 is high frame rate regardless
>>
>>107473404
It's not about how many complete frames it can draw per second. It's about how they're drawn:
https://www.youtube.com/watch?v=3BJU2drrtCM&t=141s
>>
>>107473404
He's talking about persistence vs sample and hold. With high refresh rate the backlight can strobe faster or you can use black frame insertion without flicker
>>
>>107473404
The entire display yes, but on CRT's every line was drawn separately. I'm nta so i don't actually know if 480hz monitors allow to draw each line separately without losing 99.99% of brightness, if it helps with pixelation in retro games or if it is even fast enough for that.
>>
>>107473222
At 1000Hz.
Then Nobody will be able to pretend, that it's the "low" refresh rate ,which gets them killed in CS2.
>>
>>107473469
People can detect flicker in overhead lights above 2000hz. We can do better.

Not that it will make anyone a better gamer, but I would gladly buy a 2000 or 3000hz screen if it was a reasonable option.
>>
>>107473464
Of course it's not enough to draw each line separately, but as >>107473439 said, it allows strobing/black frame insertion that's fast enough to properly emulate the look
>>
>>107473222
Anybody stupid enough to not be using a CRT.
>>
>>107473242
>>107473267
>>107473298
camera footage in 60fps triggers my uncanny valley so much I have an mpv preset to downgrade video fps to 30
>>
>>107473222
The human eye cannot see a smaller than 0.04% difference in frame rate.
>>
>>107473242
CS2 Niggers
>>
>>107473599
And NOT CoD fags.
>>
>>107473496
>it allows strobing/black frame insertion that's fast enough to properly emulate the look
Meh.
My OLED has that feature out of the box.
>>
>>107473267
i bought a 1440p 500hz oled and no
the cutoff is somewhere between 250 and 500, i'm running mine at 250hz bfi and it feels better than 500
when you get to 500 you'll start seeing so many images of the background as you move your mouse around that it feels like you have motion blur on
>>
>>107473642
>it feels like you have motion blur on
Is that a good thing?
>>
>>107473647
no, it's way harder to make out background details and mouse motion doesn't really benefit from going that high
>>
>>107473222
UE5 sloppa """""""""""""""""""games""""""""""""""""""" barely crack 15 FPS most of the time, refresh rate is the visual equivalent of audiophiles
>>
>>107473423
>The thing is film is 24 fps, video is 30 or 60, and all divide evenly into 120. Film still plays smoothly on 144 but I don't know about those other two. 30 is close to being evenly divisible and 60 is high frame rate regardless

Variable refresh addresses this, letting your monitor refresh at the same rate as the media. Either that or add interpolation until the frame rate is a multiple of a fixed refresh rate.
>>
>>107473728
>refresh rate is the visual equivalent of audiophiles
Every single person I know who has experienced a high refresh rate monitor said there's a big difference from 60Hz
Wouldn't be surprised if you've actually never seen 120+ FPS
>>
>>107473778
Between 60 and 120 sure, but not 150-300.
>>
>>107473642
>1440p 500hz oled

OLED is crap for motion in general. It's capable of high refresh rates but it's also "sample and hold" frame display, which means each frame is individually displayed without any overlap from the previous. This results in choppy/notchy motion and poor motion resolution (the ability to maintain discernible detail when the motion on the screen is high).

All OLED monitors have some kind of software-based interpolation scheme that attempts to mitigate this flipbook effect...but it's never really that good.

So, you're best bet is still IPS LCD or Plasma for gaming. If you want a bigger screen with "modern" tech, a DLP laser projector will do the job - superior motion resolution, no notchy motion, and the screen size is flexible.
>>
>>107473222
I had accidentally set 100Hz on my monitor instead of 144 and I used it like that for over a week before i ran xrandr for an unrelated reason to see it running at lower rate. I don't see the difference between 100 and 144. How long will this meme exist?
>>
>>107473846
>I don't see the difference between 100 and 144
My elderly parents don't see the difference between 30 and 60
That doesn't mean there isn't a difference
>>
>>107473846
>How long will this meme exist?
About as long as weighted mice.
>>
>>107473222
Never
>>
>>107473242
That would be 48Hz you dumb nigger. Standard screens are 60Hz.
>>
>>107473381
Low IQ experience of the world. Do you really need to stop every time you read text? Reminds of pidgeons brains that see the world through a shutter while walking.
>>
>>107473843
what are you on about, it's better than any ips, they're using the same methodology to portray the image and ufotests show 500hz and 250hz bfi being as clear as crt
the flaw of sample and hold doesn't exist when the framerates are that high
that's not what i was talking about regardless
here, i've recorded a 240fps video with my phone to show what i mean
https://files.catbox.moe/q7ry55.mp4
at those extra high refresh rates you can no longer make out the background details like you can with the lower ones, it all blurs together and that's what happens when you do vidya with a mouse and wave it around, you get so many images that it regresses to looking like motion blur
>>
>>107473222
>NUMBER MUST GO UP!
>100000000000 Hz refresh rate you into next galaxy.
>>
>>107473267
>1440p is peak
no ur blind and probably have some giant high ppi monstrosity
4K 144Hz 27"
1440p 144Hz 24"

>>107473222
for op i think once you seriously tried 144 on desktop you would never accept anything less. these silly refresh rates come with compromises and basically irrelevant unless ur professionally gaming (spoiler you aren't)
>>
>>107474171
It's 32", and before you yell at me, I like to watch movies on it from about 6-7 ft away.
>>
>>107473222
Need 1K for VR displays.
>>
>>107474022
my laptop goes on 48hz by default when unplugged, it's ok, i never notice
>>
File: 43223636.06999995_image.png (2.41 MB, 862x1200)
2.41 MB
2.41 MB PNG
>>107474181
Seems small at that distance anyway all good man at least you have seen the 144 light yes brother? Rarely watch movies these days recommend one!
>>107474196
Huh u think VR displays need 1kHz refresh? Which systems you tried? Human visual system is very easily convinced
>>
>>107473222
it's a race to achieve the motion clarity that crt's have. maybe at around 1000-2000hz you get somewhere close to what a crt can do.

the crt beam shader from ufotest is promising to make it happen sooner for flattech.
>>
>>107474351
If they were that great people would be using CRTs but they aren't. They're cool history and probably the most dangerous thing I took apart as a kid but have been vastly surpassed (resolution alone) for anything but specialised use.
isn't it basically x-rays inside the tube? how much do you trust that old phosphor?
>>
>>107474290
https://www.eurogamer.net/john-carmack-on-virtual-reality-uncut
>>
File: 1764559530062031.png (103 KB, 1108x782)
103 KB
103 KB PNG
>>107473267
>144hz @ 1440p is peak monitor performance
Only for gayming, for everything else 120hz, 240hz, 360hz, 480hz is the way to go.
>>
>>107474022
>That would be 48Hz you dumb nigger. Standard screen
"an eight of that" didn't have the same ring to it. get over it and stop taking things so literally, you dumb nigger
>>
>>107475235
You realize that most video is actually 23.976Hz and 59.94Hz, so you will have problems either way. With MPC-HC I used to be able to set my monitor to 24Hz and then play movies back synchronous to refresh rate, and it would re-sample the audio as necessary to keep it in time with the video. I could watch a full movie and not get a single frame skipped or repeated.
>>
>>107473552
The human eye doesn't work with framerates, but it does benefit of higher framerates on monitors.
The higher the framerate, the closer to reality it gets.
The "uncanny valley" that some people report like you (and me) is usually reported at about 60~120fps.

Most video tend to be less than 60fps and in this case our brains acknowledge it as "artificial" video and moves on.
But when we look at video at 60~120fps, it's significantly smoother than traditional video, but not as smooth as reality, so it stands out and gives this uncanny valley feeling to some people.
The uncanny valley feeling diminishes as the framerates go higher. Playing a game at real 240fps feels great.
>>
>>107475422
>uncanny valley
Wtf is this? Google is of little help.
>>
>>107473222
1000hz
>>
>>107474440
The tubes were made of leaded glass to block the xrays produced by the cathode, part of the reason they were so heavy. some late crts used beryllium instead.

people do use crts, if you go to competitive tournament for fighting games, and often they have a crt. crts are fast , the technology could have scaled into the modern age 4k+ is possible, hdr ect are all possible. the problem was mainly outsourced manufacturing, crts were actually pretty cheap to make, which is why you continued to see those small shitty combo units all the way up to 2010-2012, the problem is shipping volume. and weight to a lesser degree. if you're shipping from korea, you can ship ~5+ flatscreens for the same area/weight as 1 32inch crt, there are only so many boats, crts are at a huge disadvantage even if they are visually superior( back in 2006 they definitely were). plasmas hung on for a while even though they were heavy , power hungry ect, because they genuinely looked better and they fit a similar size profile, but were ultimately abandoned because the technology was hard to shrink.

the biggest problem with someone making a crt today, is that the tooling is all gone, expertise lost, initial investment would be very high, though you could do it by hand like they did back in the early days. you probably could make some money on it, but it wouldn't be high volume and it would be difficult.
>>
If you can get microled bright enough 1000hz is a reasonable ceiling if you're strobing like a medium-short phosphor would.
Plus you'd be doing it literally hundreds of times brighter than crts were back in the day.
>>
>>107477335
no joke philips evnia just introduced a 1000hz 720p monitor
>>
>>107475422
it's really funny because when I watch vtubers, them moving at 60fps doesn't trigger it, and there's a noticable difference when I downgrade to 30
>>
I'm happy to get 60fps, no need for too much more
>>
>>107475235
why in the fuck would you need more than 120hz for anything other than gaming
>>
>>107473222

I have a 4K@120 OLED TV, 1440p@185 IPS and 1440p@360 QD-OLED monitors. Anything above 240 Hz OLED is basically imperceivable for me. I've played on 240, 300, 360 - it's all the same exact feeling. The jump from 170-185 IPS to 240 Hz OLED is massive, 240 to 360 OLED is nothing - it only makes my GPU have a coil whine in some games, there's no other way for me to find a difference between 240 and 360 FPS (other than frame counter, obviously)
>>
>>107480676
What GPU do you use and what kinds of games do play?
>>
>>107477478
>Actual-CRT fag
CRTs are not superior nor are the "golden standard" at motion clarity. They have their list of problems.
There are is no golden standard for motion clarity. There are just trade-offs. CRTs lost on most of the trade-offs and they were not worth keeping around for vast majority of use cases.
>>
>>107474022
>Standard screens are 60Hz.
Which is fine and all, but I'm barely getting 48 fps in the game I'm playing on my old hardware. But that's playable.
>>
>>107473469
The whole ultra-high framerate argument for CS and CS2 has nothing to do with motion clarity or input lag. It is all about bending/breaking the game. Source/Source 2 (their common lineage from Idtech 2 a.k.a Quake engine) were never designed to handle ultra-high framerates. The code starts breaking down and you begin to jump higher and run faster than what coder/game designers intended. This gives you an small advantage over those who are running the game at lower framerates. The difference is more noticeable in OG Quake 1, Quake 2 and Quake 3.
>>
>>107480787
you can have those framerates without a flagship monitor dummy
>>
>>107480805
That's why the monitor doesn't matter that much in the first place. It is just placebo non-sense. The same thing holds true for so call ultra-high DPI and super-high polling mice. It is just copium for aging gamers who can't accept the fact age is robbing them of their fine motion skills and reflexes of their youth.
>>
>>107480872
maybe not 1000hz or 500hz
personally i consider the ceiling to be 250hz with bfi so the polling rate above 1k isn't really necessary
>>
File: coverpower-3562157384.jpg (45 KB, 800x450)
45 KB
45 KB JPG
>lcdfags need to overcuck their monitors to 480hz to emulate a CRT
>>
>>107473386
>including setting them up for use with modern GPUs
Literally just use a regular VGA to HDMI/DP adapter, it works fine.
>fixing them as they start breaking down
This is the only practical problem, you need an electrician for this job. Back in the day there were repair shops everywhere for tubes.
>>107473404
You don't need 100Hz on a CRT.
>>
>>107473242
you don't need it but it's nice to have. also lower input latency.
I noticed a difference between 165-240 and then 240-480. I've never tried 360hz but people say it's not that noticeable from 240hz.

The average normalfag probably won't notice a difference though. You need to be at a high level.
>>
>>107480923
crts don't display enough information both resolution and framerate wise
also lol 4:3
>>
>>107473381
kek, imageine being such a brainlet. Can’t even speedread.
>>
File: e420b68423125967-l.png (1.9 MB, 1500x1161)
1.9 MB
1.9 MB PNG
Since this seems to be a monitor thread i'll ask here...

Is it a good idea to buy used Samsung Neo G8 VA mini-LED (G85) for 340€ right now?
I know about scanline issues @ 240 hz, but it seems to be the cheapest "real HDR" option at the moment. It's a miniLED not OLED, so it should be safe to buy used (no risk of burn-in).
Are there any reasons to avoid buying used mini-LED monitors?
>>
>>107480923
>CRT
>terrible resolution
>terrible colours
>bulky, heavy, can’t put them against the wall
>flickery
>have to degauss
Yeah no, fuck off with that horrible tech. There’s a reason they vanished from the consumer market long before actually decent panel technologies emerged, as even shitty IPS / TN / VA were orders of magnitudes more usable than CRT ever were.
>>
>>107481322
VA is still VA, miniled is a buzzword for having dimming zones, treat it the same as IPS vs VA
>>
>>107481324
the tech would be a lot more interesting had it evolved and survived to current year
>>
File: 1764719966019009.png (352 KB, 581x584)
352 KB
352 KB PNG
>lcdfags need to cope about why they need to finally catch up to a CRT
>>
>>107481464
crt literally can't catch up to oled in image quality
it's a complete one trick pony
>>
>>107473552
I do the opposite through interpolation with mvtools.
>>
>>107480923
They cannot emulate CRTs you fool. CRTs and other sample and hold units are fundamentally different from each other. They each have their strengths and weaknesses with motion.
>>
>>107481322
>VA
DO NOT!!!!! get VA for gaming.
>>
File: IMG_20251031_171427.jpg (373 KB, 4096x3072)
373 KB
373 KB JPG
No one needs more then 100hz.
Bad retarded meme, waste of compute power, 100hz on a good monitor btfo sample and hold garbage forever
>>107481527
1440p is enough for me
>>
>>107473242
If you want to use BFI at effective 240hz. I think that's a good use case.
>>
>>107473818
I game on a 165hz monitor every day. Had a 240hz laptop come to my desk at work once and instantly noticed it was smoother. Thought it was just response rate or the panel being higher quality but then I checked the refresh rate and it was 240hz. There's diminishing returns on refresh rate but there's definitely a percieveable difference and supposedly it's true up to 900 to 1000hz somewhere. I have only experienced 240hz max but hoping to get a 480hz monitor soon.
>>
>>107473222
1000Hz is enough. 1000Hz will be able to emulate a CRT accurately enough that you won't notice the difference.
>>
>>107480725
The base technology is more scalable than lcd or oled, If we built crts today, they would be alot better than the past, Its really just a matter of size and weight, the cost of shipping makes it untenable.

sure lcds are better today than the best crts made, but they have had an extra 20 years of development, and they still have many of the same issues they had back in 2005, its like polishing a turd, its still a turd at the end of the day. I've been waiting for Qned or microled for a more than a decade for this reason. It doesn't have to be a crt, it just has to actually be superior technology.
>>
>>107473267
for me it's 27" 120hz @ 1440p
universally good (gaming, watching, reading) and i don't need to use my brain to make custom configs for shit like >>107473423
anything higher is just esports tranny territory
>>
File: 5cd.jpg (26 KB, 400x462)
26 KB
26 KB JPG
>>107481324
>he doesn't know

highest res crts you could normally buy were 2048x1536, back in 2002, the majority are still stuck on 1080p to this day because of you retarded consoomer fags buying garbage lcds for the past 20 years. not to mention the garbage upscaling tech that every one has to use now because lcds absolutely suck are displaying lower resolutions than native.

I run my mediocre 115khz crt at 1920x1440i@140hz, its from 2003, how fucking ghey is is that we're still basically in the same place or worse for the past 20 years, its a fucking joke.
>>
>>107473222
More like why did it take so long for this to happen? Trapped at 60hz for so long, then suddenly hz wars started and became retarded past 144hz near instantly.
Clearlyb it's not hard to implement.
>>
>>107473404
Yeah at 800x600 you faggot
>>
>>107473222
>When will this end?
That's the neat thing, it wont. microLED can go up to insane refresh rates and are going to be limited by drivers for quite some time, so once they're actually in the mass consumer market they'll start at about the same as existing displays but then just keep going up and up and up probably until they hit ~10KHz.
>>
>>107473843
mandatory shut your mouth video
>>
>>107480694

7900 XTX + 9800X3D. Anything from rollslop, PoE2, fast-paced shooters like DOOM, strategy games, survival crafting games, roguelikes/roguelites, I used to play LoL as well, but I decided to quit.
>>
>>107483453
will microled even come close in response times and motion clarity to OLED? maybe some TN based shit if that's even possible? is there anything on the roadmap that can beat OLED on anything that isn't burn in?
>>
>>107485326
>will microled even come close in response times and motion clarity to OLED?
Yes, and far surpasses it. It's literally the ultimate display tech, except it's currently expensive as all fuck.
>>
We all collectively said that 120hz is enough with some gaymer premium shit going 144hz.
But then companies experimented with 240hz but only to use the short refresh window for strobing at 120hz, gaymers took it and sailed with, demanding more.
>>
>>107485347
looking at it i don't really see it being a worthwhile upgrade unless it irons out the kinks of sample and hold persistence
>>
>>107475235
>what is VRR?
>>107473222
I think 1kHZ is the target, anything beyond that will be absolutely unnoticeable by a human
>>
>>107473222
thats VRR kicking in
>>
So do modern CRT monitors exist? Stuff that does 4K?
>>
>>107473242
To play Quake 3, duh.
>>
I just bought a 500HZ 1440p OLED monitor for $500
It even came with a second, shitty monitor for free

what am I in for?
>>
>>107473298
fpbp
>>
>>107485977
disappointment probably, moved from a 144hz tn to a gigabyte 500hz monitor and that 500hz is way too much, things you don't focus on become blurrier with that much information
i'm using mine at 250hz with bfi since that's way less demanding while looking better than base 250
idk if yours has bfi or whatever samsung calls it
>>
>>107483255
There are already superior solutions for a number of use cases. CRTs died because the few advantages that had still have did not make up their shortcomings in a vast majority of use cases.
CRTs have 60+ years of R&D before LCD monitors became a thing. They reached an apex in scalability that ultimately doomed them.
>>
>>107483255
why the fuck have they not done microled well yet, or fuck, nano led?
>>
>>107483374
>I run my mediocre 115khz crt at 1920x1440i@140hz, its from 2003,
I wish I had a CRT with those stats, over LCDs of today.
>>
>>107481876
Kill yourself shitskin troon
>>
>>107483888
> 60hz
are you retarded?
compare them at 144hz or even in that video 120hz
>>
>>107473222
1kHz OLED is the endgame.
>>
>>107473267
This but 144hz 4K
>>
>>107473222
1000 hz is the current lower bound to fix motion blur and input lag, there might be a need for more
>>
>>107485347
*ultimate backlit display tech
meaning it's worthless in direct sunlight at noon in the middle of summer. the ultimate display tech will be e-ink once it gets faster and gains true color



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.