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What's a good middle ground for gamedev between C and SDL and OpenGL and python with pygame?
>>
test
>>
Maybe rust with bevy or some shit like that
Never used bevy though
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>>107484368
>OpenGL and python
why would you do that?
>>
>>107484947
>middleground
probably one of the C# frameworks, although bevy can work
>>
>>107484368
freebasic
>>
Ogre3d inb4 but
>>
C# and Unity obviously
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>>107484368
There is no middle ground.
The only option is to create a full 3D engine with C and Vulkan or die trying.
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this is like asking what's good music, everyone's got their opinion
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>>107484368
Use an oxford comma you fucking RETARD.
The answer is Jai but retards on this shithole only have access to the leak.



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