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You can generate cities for years now.
Not many people know this

Angry shills will claim no one cares.
But that's not why we mod, is it?
>>
You can also enjoy obj exports from : minetest, sketchfab, unreal/unreal tournament in quake these days.
There are scripts to even help you convert the .t3d entity/light files to quake's .rtlights and .ent
(PERL) :)

Also obj exported halo maps etc
mapname.obj_from_mc

supports additional declaritves in file name:
scale
scalexy
scalez
basescale

aswell as loadstyles (to set direction)
That way you don't have to go into an editor

bzflag obj exports also supported


Angry shills will claim no one cares.
But that's not why we mod, is it?
>>
Ofcourse quake3 bsp can always be used instead.
>>
Many things can be done in quake now
>>
As can wolfenstine enemy territiory maps

cbq_pak.pk3 i.ompldr.pw/rkgvoi.pk3
Deck16][_V1.1.pk3 i.ompldr.pw/daiarb.pk3
etmain_pak0.pk3 i.ompldr.pw/auornn.pk3
tcetest_pak0.pk3 i.ompldr.pw/cicbvd.pk3
tcetest_pak1.pk3 i.ompldr.pw/sqsibd.pk3
tcetest_pak2.pk3 i.ompldr.pw/rfbmm.pk3
tcetest_pak3.pk3 i.ompldr.pw/vvutg.pk3
tcetest_pak4.pk3 i.ompldr.pw/bqcvef.pk3
>>
Examples of converted maps:
Unreal:
> unrealobjexports.zip http://i.ompldr.pw/hdcbji.zip
> https://web.archive.org/web/20251010232809/http://i.ompldr.pw/hdcbji.zip

Halo 3 and 4 maps:
>halobkups.zip http://i.ompldr.pw/vqvia.zip
>>
Some proofs for the halo obj_from_mc maps:
https://www.youtube.com/watch?v=-9YybdrrTfs&list=PLTrVe92ErI9Nx0IiYUSddEzcsRZ1e57ID&index=4

https://www.youtube.com/watch?v=tzKLNk_Nkx4&list=PLTrVe92ErI9Nx0IiYUSddEzcsRZ1e57ID
>>
Some proofs of the wolfenstine enemy territiory maps:
https://www.youtube.com/watch?v=pnIxHUZOHQg&list=PLdMwejCUao7GsA0FfRCqo_lmdrPKqy8bJ

Playlist begin:
https://www.youtube.com/watch?v=pnIxHUZOHQg&list=PLdMwejCUao7GsA0FfRCqo_lmdrPKqy8bJ&index=1
>>
FUCK white people
https://youtu.be/PurPtcgYU7g
>>
White ppl iz be lyin to you
https://youtu.be/eyVJEvM8SJQ
https://youtu.be/QcVbW2mCssI
>>
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Unreal map brought in (obj)
https://www.youtube.com/watch?v=J_Jhfj9iO80&list=PLTrVe92ErI9Nx0IiYUSddEzcsRZ1e57ID&index=5
>>
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Fuck all of you !!
>>
GO TO HELL /g/
>>
games looks fun
>>
MikeeUSA likes his dicks feminine.
>>
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>>107490947
Oh dear, it would appear that there has been a misunderstanding. I merely intended to give you my salutation in a form most appropriate for a fine gentleman such as yourself.
While it is true that certain more primitive societies have adopted the use of the word "sir" - likely passed down to them historically from a more civilised people - that does not make the use of such a word into a means of denigrating another as being a part of that backwards culture.
I do hope that we have cleared any possible apprehension between ourselves, sir.
>>
I remember this guy. Good stuff keep it up.
>>
You should only feature the recommended binary and move all "old" binaries to a separate folder.
If possible, write a "Build Instructions" document as well. I read your comment about needing GCC 3 or something and well that can be a barrier of entry.
If you really need GCC 3, maybe host a minimal virtual machine file (a VDI image to open up with VirtualBox) to make compiling easier.
But what I'd most recommend is making a YouTube video on how to compile and run the game. I haven't played in over a year but last time I tried running it I couldn't get past map 8 or 9 because it'd crash. The city generation levels would also crash.
>>
>>107491445
I don't know why people such as yourself decide it's a good idea to bully the devs of Xo-no-tic Cha-os Es-que An-th-o-l-ogy (evil ass mods marked the game as spam, fuck 'em). There aren't many games like this and if it was less buggy (the map crashes and stuttering when too much blood gets on screen), I'd be recommending it to EVERYBODY because the guns are fun and there's A LOT OF THEM, the maps that work are awesome, and these screenshots of the city generation are what I wanted videgames to feature when I was much younger and I still want that stuff. These cities are a lot more interesting than Minecraft villages and also a lot prettier.
The devs have put in a lot of work into this game and are a lot more ambitious and creative than the original Xo-no-tic devs who have limited their game to yet another Quake 3 clone, one of the cooler ones but still quite boring in comparison.
>>
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>>107489884
What's the best workflow for Xonotic or FTEQW on Linux?
>>
>>107489884
Let's discuss fixing your build system, Mikee



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