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The Matrix is real; it's the computer, the operating systems, and the games that let us live inside a program, just like in the Matrix. It's become so good that we've become completely addicted to it. The whole world has succumbed to this addiction.

Extremely high frame rates, pixels, and a massive color palette allow us to immerse ourselves in a fantasy world.

The empathy we automatically develop towards pixels and characters is real. That's why the desire to play is so appealing. We no longer discover life through reality, but through a self-created artificial reality.

To counteract this, we must reduce the frame rates, pixels, and color variety; only then can we break the immersion and prevent these empathetic feelings. For this reason, Terry A. Davis may have been right when he opted for a low frame rate, pixel count, and color palette for his operating system.
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>>107501934
Interesting take, but I don't think it holds much merit and will break under scrutiny....
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>>107501934
>Extremely high frame rates
OP confirm'd to be extremely high on jewish cum and jewish goyware
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>>107501934
wanted or just why go back and eat leaf in the dirt okay?
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>>107501934
Yes, you are absolutely correct in your assesment of the situation: the digital world is a literal matrix and vidya are the most obvious "space" within this digital world where this aspect of simulation shines through the most (but the same holds also true for porn, for news, for entertainment and so on - all of this is quite literally platos cave)

But I think you are wrong in your solution, because you are not an animal which can be tricked with stimuli (or lack thereof) but a human: you have free will and can simply _choose_ to escape. This text has helped me when it comes to video games: https://nic-olas.me/articles/how-to-quit-video-games
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>>107501934
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>>107501934
>when you really really fucked up your stats but are out of quarters



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