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Can I create a videogame with AI now? It claims it can handle everything except for:

1. Define the vision

Decide art style, tone, and overall direction

Choose which generated assets fit the style

2. Manage and review AI outputs

Pick the best 3D models, textures, sounds

Reject or regenerate ones that don’t fit

Trigger automated cleanup when needed (Blender scripts)

3. Assemble the game in the engine

Import assets into Unreal/Unity

Place them in levels

Adjust lighting, fog, atmosphere

Set up camera style (e.g., FPS, helmet-cam, etc.)

4. Tune gameplay

Adjust weapon feel (damage, recoil, fire rate)

Set enemy health, speed, behaviors

Control pacing of encounters and difficulty

Decide how destruction and dismemberment should look/trigger

5. Integrate systems AI generates

Connect movement, weapons, AI, UI, interactions

Ensure everything works together smoothly

Fix minor issues with AI-written code (or ask AI to fix them)

6. Test repeatedly

Playtest levels

Fix bugs with AI help

Rebalance enemy placement and item distribution

Improve navigation and flow

7. Maintain performance and organization

Ensure assets aren’t too heavy

Manage project folders and naming

Remove unused content

Use AI to optimize scripts or assets when needed

8. Final polish

Approve final lighting and color grading

Add final sounds, particles, and feedback

Prepare builds for release
>>
>Unreal/Unity
they werent lying when they said theyre putting ads into this trash, lol
>>
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Cris thread, do not respond for his mind is an impenetrable quagmire of zero effort failure.



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