Can I create a videogame with AI now? It claims it can handle everything except for:1. Define the visionDecide art style, tone, and overall directionChoose which generated assets fit the style2. Manage and review AI outputsPick the best 3D models, textures, soundsReject or regenerate ones that don’t fitTrigger automated cleanup when needed (Blender scripts)3. Assemble the game in the engineImport assets into Unreal/UnityPlace them in levelsAdjust lighting, fog, atmosphereSet up camera style (e.g., FPS, helmet-cam, etc.)4. Tune gameplayAdjust weapon feel (damage, recoil, fire rate)Set enemy health, speed, behaviorsControl pacing of encounters and difficultyDecide how destruction and dismemberment should look/trigger5. Integrate systems AI generatesConnect movement, weapons, AI, UI, interactionsEnsure everything works together smoothlyFix minor issues with AI-written code (or ask AI to fix them)6. Test repeatedlyPlaytest levelsFix bugs with AI helpRebalance enemy placement and item distributionImprove navigation and flow7. Maintain performance and organizationEnsure assets aren’t too heavyManage project folders and namingRemove unused contentUse AI to optimize scripts or assets when needed8. Final polishApprove final lighting and color gradingAdd final sounds, particles, and feedbackPrepare builds for release
>Unreal/Unitythey werent lying when they said theyre putting ads into this trash, lol
Cris thread, do not respond for his mind is an impenetrable quagmire of zero effort failure.