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Previous /sdg/ thread : >>107602241

>Beginner UI
EasyDiffusion: https://easydiffusion.github.io
SwarmUI: https://github.com/mcmonkeyprojects/SwarmUI

>Advanced UI
ComfyUI: https://github.com/comfyanonymous/ComfyUI
Forge Classic: https://github.com/Haoming02/sd-webui-forge-classic
Stability Matrix: https://github.com/LykosAI/StabilityMatrix

>Z-Image Turbo
https://comfyanonymous.github.io/ComfyUI_examples/z_image
https://huggingface.co/Tongyi-MAI/Z-Image-Turbo
https://huggingface.co/jayn7/Z-Image-Turbo-GGUF

>Flux.2 Dev
https://comfyanonymous.github.io/ComfyUI_examples/flux2
https://huggingface.co/black-forest-labs/FLUX.2-dev
https://huggingface.co/city96/FLUX.2-dev-gguf

>Qwen Image & Edit
https://docs.comfy.org/tutorials/image/qwen/qwen-image
https://huggingface.co/Qwen/Qwen-Image
https://huggingface.co/QuantStack/Qwen-Image-GGUF
https://huggingface.co/QuantStack/Qwen-Image-Distill-GGUF
https://huggingface.co/QuantStack/Qwen-Image-Edit-2509-GGUF

>Text & image to video - Wan 2.2
https://docs.comfy.org/tutorials/video/wan/wan2_2
https://huggingface.co/QuantStack/Wan2.2-TI2V-5B-GGUF
https://huggingface.co/QuantStack/Wan2.2-T2V-A14B-GGUF
https://huggingface.co/QuantStack/Wan2.2-I2V-A14B-GGUF

>Chroma
https://comfyanonymous.github.io/ComfyUI_examples/chroma
https://github.com/maybleMyers/chromaforge
https://huggingface.co/lodestones/Chroma1-HD
https://huggingface.co/silveroxides/Chroma-GGUF

>Models, LoRAs & upscaling
https://civitai.com
https://huggingface.co
https://tungsten.run
https://yodayo.com/models
https://www.diffusionarc.com
https://miyukiai.com
https://civitaiarchive.com
https://civitasbay.org
https://www.stablebay.org
https://openmodeldb.info

>Index of guides and other tools
https://rentry.org/sdg-link

>Related boards
>>>/h/hdg
>>>/e/edg
>>>/d/ddg
>>>/b/degen
>>>/vt/vtai
>>>/aco/sdg
>>>/u/udg
>>>/tg/slop
>>>/trash/sdg
>>>/vp/napt
>>>/r/realistic+parody
>>
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>mfw Resource news

12/20/2025

>NewBie image Exp0.1: Efficient Image Generation Base Model Based on Next-DiT
https://github.com/NewBieAI-Lab/NewBie-image-Exp0.1

>Intel AI Playground 3.0.0 Alpha
https://github.com/intel/AI-Playground/releases/tag/v3.0.0-alpha

>Omni-View: Unlocking How Generation Facilitates Understanding in Unified 3D Model based on Multiview images
https://jkhu29.github.io/omni_view

>Hideo Kojima plans game that caters to AI
https://www.notebookcheck.net/Hideo-Kojima-plans-game-that-caters-to-AI-says-artificial-intelligence-will-reshape-gaming-in-5-10-years.1189436.0.html

>ComfyUI-TRELLIS2
https://github.com/PozzettiAndrea/ComfyUI-TRELLIS2

>nunchaku-z-image-turbo
https://huggingface.co/nunchaku-tech/nunchaku-z-image-turbo

12/19/2025

>Generative Refocusing: Flexible Defocus Control from a Single Image
https://generative-refocusing.github.io

>FlashPortrait: 6x Faster Infinite Portrait Animation with Adaptive Latent Prediction
https://francis-rings.github.io/FlashPortrait

>AdaTooler-V: Adaptive Tool-Use for Images and Videos
https://github.com/CYWang735/AdaTooler-V

>SFTok: Bridging the Performance Gap in Discrete Tokenizers
https://github.com/Neur-IO/SFTok

>Alchemist: Unlocking Efficiency in Text-to-Image Model Training via Meta-Gradient Data Selection
https://kxding.github.io/project/Alchemist

>Multimodal RewardBench 2: Evaluating Omni Reward Models for Interleaved Text and Image
https://github.com/facebookresearch/MMRB2

>Pixel Seal: Adversarial-only training for invisible image and video watermarking
https://github.com/facebookresearch/videoseal

>Next-Embedding Prediction Makes Strong Vision Learners
https://sihanxu.me/nepa

>RePlan: Reasoning-guided Region Planning for Complex Instruction-based Image Editing
https://replan-iv-edit.github.io

>The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Text
https://worldcanvas.github.io
>>
>mfw Research news

12/20/2025

>TreeNet: A Light Weight Model for Low Bitrate Image Compression
https://arxiv.org/abs/2512.16743

>LaverNet: Lightweight All-in-one Video Restoration via Selective Propagation
https://arxiv.org/abs/2512.16313

>Make-It-Poseable: Feed-forward Latent Posing Model for 3D Humanoid Character Animation
https://jasongzy.github.io/Make-It-Poseable

>Hierarchical Schedule Optimization for Fast and Robust Diffusion Model Sampling
https://arxiv.org/abs/2511.11688

>VAAS: Vision-Attention Anomaly Scoring for Image Manipulation Detection in Digital Forensics
https://arxiv.org/abs/2512.15512

>DeX-Portrait: Disentangled and Expressive Portrait Animation via Explicit and Latent Motion Representations
https://syx132.github.io/DeX-Portrait

>PMMD: A pose-guided multi-view multi-modal diffusion for person generation
https://arxiv.org/abs/2512.15069

>Enhancing Interpretability for Vision Models via Shapley Value Optimization
https://arxiv.org/abs/2512.14354

>VICTOR: Dataset Copyright Auditing in Video Recognition Systems
https://arxiv.org/abs/2512.14439

>Do-Undo: Generating and Reversing Physical Actions in Vision-Language Models
https://arxiv.org/abs/2512.13609

>CausalCLIP: Causally-Informed Feature Disentanglement and Filtering for Generalizable Detection of Generated Images
https://arxiv.org/abs/2512.13285

>DiRe: Diversity-promoting Regularization for Dataset Condensation
https://arxiv.org/abs/2512.13083

>VoroLight: Learning Quality Volumetric Voronoi Meshes from General Inputs
https://jiayinlu19960224.github.io/vorolight

>Video Reality Test: Can AI-Generated ASMR Videos fool VLMs and Humans?
https://video-reality-test.github.io

>SneakPeek: Future-Guided Instructional Streaming Video Generation
https://arxiv.org/abs/2512.13019

>Generative Spatiotemporal Data Augmentation
https://arxiv.org/abs/2512.12508

>Endless World: Real-Time 3D-Aware Long Video Generation
https://bwgzk-keke.github.io/EndlessWorld
>>
What can I use on local for faceswapping and lewdifying my realistic Nanobana gens? Preferably something that would allow me to inpaint faces/genitals without any scribbling, just mask+prompt. Also something that could swap an exact face from another image, if it's possible.
>>
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I need to invoke the great minds of sdg to help me with a prompt. picrel is the style/aesthetic I'm targeting
>>
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>>107613981
picrel is the closest Ive been getting. critique/advise my prompt?

pixel art pc98 style character avatar profile

the artwork is pixelated like from a 90s computer game with flat dithered colors and crisp jagged pixels, shadowing gives the profile a 3d layered look

extremely detailed video game character portrait of a scifi goliath fighter, futuristic fighter inspired by Nobuhiro Watsuki, Postcyberpunk fighter, woman, slate skin is Stone-like with lithoderms and they're wearing tech-wear Full plate armor or chain mail depending on fighting style

professional digital artwork of medium shot character profile, angular design elements, stylish colorful dropshadow that outlikes the character and accentuations the shape, bold outline

massive fighter swinging their high-tech longbow, Mountain dwellers with stone-like markings and impressive strength

the background shows a furutistic spaceship bridge
pixelated, pc98, dithering, pixel art, extremely detailed face and perfect eyes
>>
First for containment general
>>
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>>107613996
I suppose I'd need a lora
>>
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>>107614864
very smooshable cheeks
>>
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>>107615021
with that one, and the previous few, genned at 1344x1728, made proportions a bit weird
>>
I'm building a small SSR webapp. All pages are very small in size (LCP of 0.09s) but every time i change the page the header flickers very shortly. Is there anyway to change that without switching to dynamic client side rendering?
>>
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>>107615039
>>107614864
These are wonderful
>>
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>>107615299
thank you
>>
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>>107615376
Love the button on the hat.
>>
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>>107613923
>Hierarchical Schedule Optimization
lol, what the hell is that shit? Their samples looked like ass and nobody has ever used SD2.1...
>>
mh



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