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Is it worth learning raylib and c++ if I want to make a voxel game like minecraft?
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>>107634115
If you dont wanna use an engine then yeah raylib is good. I would argue for C over C++ since OOP is booty cheeks.
Are you new to making games? New to programming?
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>>107634916
godot wasn't enough for me because of the performance of gdscript, and I'm not learning c#. If i'm going to have to write c, might as well do it without the bloat
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>>107634916
C is ass for gamedev though. all it would need to be perfect is operator overloading
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>>107634966
Ok yeah if you dont wanna use an engine you should watch some handmade hero. I wouldnt use C++, it's way way more bloated than C, but you do you.
fwiw I use Jai and I would recommend that for gamedev over anything else, plus it works with raylib, but it's not out yet, so you gotta use another language or hunt down a leak of the compiler somewhere. You could also use Odin which is basically Jai lite edition
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>>107634115
You might not need to know any C at all, I think you can make fully fledged games for Minetest with lua
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>>107634115
C++ + Raylib would be fine. Or Rust + Bevy/Vulkano, but that might turn out somewhat more challenging.



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