[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/g/ - Technology

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.
  • You may highlight syntax and preserve whitespace by using [code] tags.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 1959_Grace-Hopper.jpg (1.18 MB, 1800x2400)
1.18 MB
1.18 MB JPG
What are you working on, /g/?
Previous: >>107817026
>>
File: screen.png (2.42 MB, 1280x960)
2.42 MB
2.42 MB PNG
>>107840984
Trying to derive a realistic CRT shader from the physics of how a CRT works. I believe I got the basics of it correctly but it doesn't look very convincing so far.
>>
>>107841022
You should emulate an NTSC video output perhaps (if you weren't planning on doing that already), maybe look at the blargg shader
>>
>>107841035
I did a NTSC shader once upon a time that looked sorta convincing. It wasn't so hard because the most characteristic artifacts stem directly from the math of decoding the signal. What I want to do here is to capture the look produced by the CRT itself, without a degraded signal. Unsurprisingly, that proves to be harder.
>>
posting this again, didn't realize the other thread was ded

I've been on emacs for a long time, wanted to try vim, can I just use straight ahead raw vim? I kinda quit emacs because I was wasting too much time configuring shit now only to look at the vim side and be bombarded with neovim bullshit and learning lua, using some kind of neovim "distrobution" that relies on a bunch of random shit and random keybinds, or using doom emacs but then I'm still on fucking emacs. I thought vim itself... did pretty much everything? is most of the neovim stuff just to be fancy or slightly easier? I don't get it.
>>
File: 1413703924892.png (88 KB, 666x474)
88 KB
88 KB PNG
>>107841022
have you considered a sub-pixel resolution for your shader?
>>
>>107841059
How intense is the bloom on your shader? That's an aspect of CRTs that I feel most emulations fail to replicate. (Both the effect where the picture will shrink or grow depending on how bright it as, and the light that comes off of the phosphor)
>>
>>107841092
Neovim mainly adds modern features and nicer plugin ecosystems, but none of it is required. Have fun with plain ol' Vim.
>>
>>107840984
First for name me a Cool Programming Language
>>
>>107841022
That's a cool project.
The linux mint distribution I used a decade ago had a screensaver like that. It was really cool.
>>
File: 4460472727_1a263bb867.jpg (56 KB, 443x500)
56 KB
56 KB JPG
>>107841503
COBOL
>>
>>107841503
>Cool Programming Language
CoProLang
>>
File: 1747313670921389.png (57 KB, 761x914)
57 KB
57 KB PNG
I implemented a first version of >>107795283
the syntax got more complex because I also wanted to better structure the output, but I'm reasonably satisfied with how I'm mixing the text matching itself and building up the result
>>
>>107841503
Joy
or Om if your autistic
>>
>>107842338
kind of cool but also seems extremely brittle - the input will have to strictly adhere to a consistent grammar for such rules to work



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.