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File: DLSS WON.jpg (836 KB, 2973x1695)
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https://www.youtube.com/watch?v=NXAYR-ZtbH4

DLSS 4.5 btfo FSR4
>>
Nvidia is more of a business company than a tech company.
They make firmware business deals and proprietary gaming resource deals that are designed to simply fuck-over non Nvidia users.
They arent really making the scene better and havent been for over a decade.
>>
>>107848234
Both blurry shit.
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>>107848234
Both fucking suck but ngl FSR looks way better. DSL looks like a blurry shit smear.
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>>107848250
>over a decade
Try two decades.
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>>107848234
Why would you even want AI upscaled slop.
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>>107848234
these are the same picture
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>>107848506
Because DLSS Quality is the best AA method outside of actual SSAA, but good luck doing that when your native resolution is 4k.
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>>107848234
I cant quite tell which one looks less like a dogshit blurry mess but im sure one of the companies is winning here
>>
>>107848597
Yeah comparisons like this are more like a tech demo than anything useful.
>>
>>107848556
What is the point of 4k, modern games are so blurry that they can barely even reach 480p worth of actual detail.
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>>107848250
Every company is a business company
>>
>>107848608
Don't use TAA?
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>>107848620
TAA is mandatory on many modern games, because so called "3d" hardware is so bad at 3d they are now doing Sega Saturn style transparency, and using TAA to smooth it over.
>>
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>>107848234
>Both are a blurry mess
I only use native without taa.
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>>107848644
That's literally why you use DLSS or DLAA instead. Just like I said in >>107848556
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>>107848530
this. getting really sick of the muh dlss better than native hype nonsense people keep regurgitating from youtubers whenever nvidia releasese anything.
>>
>>107848673
That's DLSS performance, anon. It's a extreme case scenario.
Here it's basically just a >>107848604

There's pretty much no real life use case.
>>
>>107848672
Still looks like shit, modern games are not playable and should be considered non-existent.
>>
>>107848686
DLSS looks nothing like TAA. I'm starting to think you just have no clue what you're talking about.
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>>107848234
Guys, I can't do this anymore. Whatever settings the game has on by default is what I will use.
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>>107848692
Better yet, just get a console.
>>
>>107848234
You know the hilarious part.
Only absolute autists see worthwhile differences in these side-by-side pictures.
As soon as you make a single movement in-game, it's all going down the drain thanks to your inferior monitors.
>>
>>107848691
Graphics should be pixel sharp, no filtering or post processing of any kind. All modern graphics has this softness which never used to be a thing.
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>>107848758
You would need ridiculous PPI and something to drive that. Not feasible, that's why we use AA.
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>>107848758
>All modern graphics has this softness which never used to be a thing.
You probably don't even know what settings you're using when comparing.
>>
>>107848758
>>107848802
it's literally only a TAA problem
>>
>>107848806
Most people don't even know what that is or how to change it though.
>>
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>>107848234
Both sides look like absolute shit. Some of those textures wouldn't be out of place in an N64 game.
>>
>>107848234
I don't give a shit about fake frames and AI upscaling. We used to make fun of consoletards for their fake 4K years before nvidia put this shit out on PC, now everything's so unoptimized that the PC community have accepted it too.

Fucking niggers and jeets everywhere.
>>
>>107848234
For a tech board /g/ is pretty fucking dumb I swear
99% of the people in this thread don't even know what the comparison is about and half of those barely even comprehend what DLSS or FSR are
>>
>>107848758
>Graphics should be pixel sharp, no filtering or post processing of any kind
>no filtering
Games without anti-aliasing and anisotropic filtering are going to be pixelated to hell unless you're running them in 16K or over, it's mathematically impossible for a 3D model to not have aliasing without using anti-aliasing, the aliasing becomes imperceptible at high enough resolutions (16K or bigger as i said before) but it doesn't actually go away without using AA
>no post-processing
Modern games still need it to fake their lighting, it will take years before Path Tracing can fully replace bloom, color filters and etc
Why is someone so tech illiterate on /g/?
>>
>>107848884
pixelated still looks better than mush. Maybe its just me, but I think that PS1 games running in emulator at 1080p look better than any modern game. Modern graphics have this smudged softness, whilst older games are ultra crisp.
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>>107848234
I love this stuff because I play VR and you basically need upscaling to play any of the modded games. You also get to see every tiny difference in the VR headset.
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>>107848868
They also don't know the difference between how real gameplay will look and how a compressed youtube video looks.
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>>107848234
both look like utter dogshit to me.
>>
>>107848758
>All modern graphics has this softness which never used to be a thing.
WoMM. Be it UT99, Quake3 or Doom The Dark Ages, Remnant 2, looks perfectly fine.
Maybe check your settings.
>>
>>107848919
Because those are entirely different styles? You can have modern games that are pixelated too.
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>>107848234
>Shilling for the modern day tech devil
Good morning SAAR!
>>
HD is enough for me
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>>107848995
Where? Who? What? OP is comparing two scaling technologies.
>>
>>107848758
Get a 4k 27" screen, things still tend to look fairly sharp at that PPI.
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>>107848924
Is DLSS good in VR yet? I remember trying it out a while back, like when it first came out, and it was unbelievably dogshit. Like I was alright with using it on a real monitor but in VR it looked incredibly blurry.
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>>107848919
>ugh...games used to look so much better...
>ew no of course i don't play the games as they originally were, i upscale them from 240p to 1080p
ebin
>>
>>107849052
It's unbelievably better now. My only peeve is the ghosting on particles, but apparently 4.5 is supposed to help that.



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