Is shader code really that precious so we need all that shit? Can't developers (especially game developers) just distribute their shader in the form of source code that would be compiled for the end user GPU when he installs software/game?
>>107849578How is it different from any other kind of code? Not everyone wants to share the secret sauce for their game's graphical effects.
>>107849591Well, available source for games could cause direct damage for example in multiplayer games where cheat devs could use sources to design more sophisticated cheats or analyze client-server interaction code to find holes and attack game server directly. But what damage could graphical effects code cause?And a lot of games have most of their game logic in scripting language formats that are human-readable where binary game engine only implements some low level operations that don't have much of a value most of the times.