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File: blurryshit.webm (864 KB, 805x1033)
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>Year of the Linux KDE Wayland desktop
>still can't get fonts to render properly with fractional scaling
Yep, it would seem that even Valve can't unfuck desktop Linux on their own chosen DE after throwing hundreds of thousands, if not millions, in developer salaries at it.

I have no doubt many will not even see the problem here, which is probably a large part of the issue, but it doesn't matter. The fact is that this is simply pathetic and inexcusable at this point.

I guess I'll try again in another 5 years. Maybe the Linux people will have figured out how to make fonts that don't magically become blurry due to where I drag the window on the screen when my display is scaled fractionally, like we've been able to do elsewhere for at least a decade.
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Can anyone tell me what I’m supposed to be looking at here?
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>>107872874
u rnt a nazi r u
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>>107872994
Look at how blurry the font becomes when the window is at the bottom of the screen versus when it's dragged up higher.
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>>107872874
I'm just finding this out now that if you have a window in between two screens the font becomes blurry... Okay... I guess this is a problem if you like having windows between screens which I've never heard of or done before. I had to put my nose up to the screen to notice this. I don't know how this is worse than Windows which is much worse with fractional scaling.
>>
works on my pc
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>>107873051
What's worse is that Android, which is Linux, has supported both font and UI scaling perfectly for a decade.
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>>107873076
Are you running multi-monitor setups on Android?
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>>107873086
No, but that shouldn't change anything.
Either we have the technology to make font rendering work with fractional scaling (we evidently do), or we don't.
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>>107873042
is it visible on your physical monitor though? judging glyph shaping from a screen shot is idiotic, doing so from a video, beyond that.
I am not sure wintards prefer their fonts looking good on screenshots (they dont) instead of their screens.
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>>107873115
It does work though. You're complaining that text is displayed so slightly incorrect that you would never notice during a transient event that lasts less than a second. How is this an issue?
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>>107873122
Yes, it is very visible in real life, otherwise I wouldn't notice it or care.
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>>107873134
Why the fuck would you even try to defend this? This is clearly not how things are supposed to work. I have never had blurry text on windows or mac, ever, regardless of font settings, or scaling settings, no matter where the window is on the screen, no matter what.

Why anon? Why act like this doesn't matter and that we just shouldn't give a shit? What do you have to gain, unironically?
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>>107873163
I'm defending this because my eyes are bad anyways and it's hard for me to notice
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>>107872874
Font aliasing is so bad that I had to turn the scaling down from 105% to 100%.
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>>107872874
maybe they should fund x11 development instead
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>>107873136
Anon, the fucking monitor is 1080p and you're applying a 125% scale on it, what did you really expect to happen?
Every time I've used kde on me 4k oled monitor everything looked excellent, because there's enough pixels to render it properly.
At least fucking post a video about gnome that actually got the damn issue.
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>>107873076
My best guess is that it fucking doesn't, have you looked at how a phone renders its interface?
It's basically the same shit applel does, put a gorillion pixels screen and then render everything at 200% scaling or more, with that you have enough pixels to render a font perfectly without needing to actually have antialiasing, grab a 75$ phone with a piss poor resolution display and you'll see how great it can't scale the fonts and ui.
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What KDE version? I'm on 6.5.5 arch KDE cant reproduce it on a 1080p monitor at 125%



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