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File: 1760698802829258.png (78 KB, 1920x516)
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can you imagine if your IDE silently deleted the source files that weren't actively part of the build when closing the project? like, bruh, that would be so retarded hahahaha who in their right mind would do something like that hahahahahahaha
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>ide
you have only yourself to blame
>>
>>107874367
the only people to be blamed for its retarded design are its retarded and autistic devs
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>>107874296
pebkac error
many such cases
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>>107874445
pile on a mountain of superfluous bullshit you don't understand between you and the basic tools and pay the price
>>
>>107874473
yup, big error between the chair and the computer of the devs working on this shit
>>
>>107874296
No it never happened to me. Let me guess you clicked some buttons and didn't read the warning prompts and now blame the software?
>>
>>107874571
it's the default behavior of data blocks with no users you fucking poser, you'd know if you ever tried to do anything productive with it. But as a tranny you prefer politics over productivity
>>
>>107874596
I work with it almost every day for years never happened to me so stop larping
>>
>>107874571
Deleting zero user data is done by design in blender. It would be fine as an opt-in feature but OP is right that it's absurd as a silent default behavior
>>
>>107874676
this is literally how the datablock system is designed you fucking brownoid, a datablock is automatically purged if it's not assigned a user or fake user. Shut the fuck up already.
>>
>>107874596
>>107874730
if you wanted your data blocks to be saved, why didn't you fake them?
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>>107875177
>if you wanted your data blocks to be saved, why didn't you fake them?
please get the fuck out of software development
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>>107875228
i've been using blender for nearly a decade and i can count on one hand the number of times i lost shit i cared about because it wasn't faked. quite literally a skill issue on your part, i'm afraid.
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>>107875552
>still misses the point
I already told you to fuck off from software development you tranny
>>
>>107875563
i get your point. you think it's bad design because it doesn't tell you when you have 0-user blocks before you close the program. i'm not suggesting that it's good design, i'm suggesting that you're a medical retard with a learning disability.
>>
>>107874718
>>107874730
Even if it was true (it's not) I do regular backups unlike you poojeets so I couldn't care less
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>>107875645
>i'm not suggesting that it's good design,
shifting the blame for retarded design on the user is excusing bad design

>>107875714
>I do regular backups unlike you poojeets so I couldn't care less
you can't "backup" datablocks with zero users you fucking mongoloid

>Even if it was true (it's not)
so If fire up a scene, create two materials, assign one to the mesh, save and reload the scene, both materials will still exist? Why are you talking about a software you clearly have never used? What compels you to be such a subhuman nigger?



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