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File: output.webm (885 KB, 1724x1080)
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885 KB WEBM
Will C/C++ niggers ever realize that runtime performance is not the only thing that matters and that fast compile times and hot reloading is good?
>>
If C compile times are too slow for you, you need to kys.
>>
>>107884255
Exactly. Kys OP!
>>
Not taking runtime performance seriously is a good reason why windows is so shit nowadays.
>>
>>107884255
This! OP kys!
>>
>>107884255
>>107884262
>>107884309
I concur. OP, you're going to have to KYS.
>>
>>107884255
option1:
>build project
>launch game
>set up environment for testing. use cheat codes to give yourself a sword and spawn some enemies
>sword damage too low
>close app
>change a value
>repeat ad infinitum

or
>build
>launch
>set up environment
>sword damage too low
>change value
>sword damage too high
>change value
>not enough enemies on screen
>change value

the productivity hot reload gives you is insane and c++ niggers have no clue how liberating it is
>>
>>107884356
Reloading config files is not recompiling. kys
>>
>>107884244
make that a LUA script or config file, edit in runtime
you noob troll
>>
>>107884375
>reloading config files

have you checked the webm junior kun? it's not just values you can PROGRAM while the code is running and it will update live. you can write a new if statement or a loop and it will work immediately. not just values in a json. you are literally a university freshmen you can't even comprehend what you are seeing
>>
>>107884399
>config file
not scriptable
>lua
holy cancer + dogshit performance
>>
>>107884410
use lua to orchestrate calls to C/C++ APIs, retard.
if the glue takes the largest share of cpu time, you are doing something wrong

also
>>config file
>not scriptable
config files are for data, not behavior, dunning-kruger kun
>>
>>107884405
OK OK you win.

Reloading Scheme scripts is not recompiling. kys



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