Is this worth upgrading to Windows 11 from 10 ltsc for?Can you just turn on HDR and forget about it in 11?
>>107892862>Can you just turn on HDR and forget about it in 11?Yes. Just do the calibration with the Microsoft tool and you're all set.
>>107892862>>107893042Pretty much this, I never had SDR to HDR problems too using a RTX graphics card with RTX HDR for non-HDR content / games. Running HDR constantly, just have a hotkey to reduce monitor brightness on my OLED when not gaming / watching movies.
>>107892862I upgraded to linux and hdr just werks
>>107893110Good timing. Wayland only recently has made HDR and VRR actually bearable on Linux.
>>107893121>VRRCan you use VRR with video players? It seems like it should be an easy way to match the display to whatever weird framerate your video has and get perfect frame spacing every time. A few years ago I was looking for a way to do this on Windows 10 with gsync, and the few people I could find asking about it were getting answers that boiled down to "no, of course not, why would anyone want to do that?"
>>107892862Get Windows 11 LTSC.
>>107893172mpc-hc & mpv both support vrr. even chrome does but only in exclusive fullscreen videos
>>107892862If you actually want to use HDR, yeah it's better on 11 in every way.
>>107893172Of course. Pretty sure any hardware renderer should work by default. Just make sure if the FPS of the video is lower than your minimum VRR rate, that you interpolate it.
>>107892862>Can you just turn on HDR and forget about it Fuck no.Maybe only in a professional setting where you have to work with calibrated hardware and profiled content.Or if you actually deliberately want all your desktop apps and old games to look like grey-brown dogshit because some faggots at HP and Microsoft decided 30 years ago that computers should not be allowed to have more than SRGB colors.
>>107893262>you can't calibrate your monitor with hardware calibration outside of a professional environment lol
>>107892862Sdr content wit hdr on looks completely different than with hdr offUseless piece of shit.
>>107893042>>107893069Same.
>>107893367I literally did calibrate my monitor just yesterday, that is not the issue.The issue is how windows handles all SDR content in HDR mode. And it's not configurable.
>>107893372
>>107893410NTA but I don't seem to have that problem, I'm aware of it though. See >>107893069
>>107893410You mean this? https://github.com/dylanraga/win11hdr-srgb-to-gamma2.2-icm>>107893069>>107893493Pretty sure it's not an issue anymore unless you're on some old build of Windows 11 like 22H2.
>>107893526I thought it was because of MPO and RTX HDR maybe. I am on a older build, 23H2.
>>107893446>accurateSuuuure, you can make native SDR mode look just as shitty as SDR in HDR mode. And there are legit use cases where people would want to do it.But I did not pay for 160% SRGB coverage only to ever see merely 62% of my display.>>107893526>You mean this? Nah that's for luminance curve, nothing to do with color primaries.
>>107893410>>107893548>SSCR2That's a C series LG OLED... What fucking color accuracy or 160% SRGB coverage do you expect from it?
>>107893069>>107893493Many monitors have some kind of dynamic gamut mode where they try to stretch currently visible content over their entire coverage, but it often lags and falls apart whenever there is actual HDR or color-managed content displayed in a window.Ever noticed colors jumping from dull to saturated or the opposite with a couple frames delay when the scene changes significantly from dark to bright?
>>107892862
>>107893603I only use Native color gamut, not dynamic. Also dynamic tone mapping set OFF, only use HGiG while gaming never dynamic.
>>107893603>>107893643Actually it's on Auto not Native, had to check. Haven't been in the settings in ages. Native and Dynamic would try to map colors to full coverage, Auto maps to the actual color without trying to stretch.
>>107893042i don't even think you need to use the windows hdr calibration tool -- does the monitor not report peak brightness in the EDID?
>>107893780some do, some don't
>>107893790i guess there's no guarantee that the reported value is accurate either
>>107893602I don't want accuracy. I want neon flashes in retro pixel games to be eye searing.>>107893643Native in HDR mode means SDR colors are still mapped to SRGB primaries while only HDR colors are stretched.You can try www.wide-gamut.com/test in edge or chrome-likes to see how badly your SDR applications are clamped.Only if you both disable HDR and use Native mode you will get wide gamut primaries in unmanaged content.
>>107893042>>107893821The built in HDR calibration tool is pretty good, the nits were off by only 4% of what rtings and my S5P got when I tried.
>>107893848>Native in HDR mode means SDR colors are still mapped to SRGB primaries while only HDR colors are stretched.See >>107893744