Fresnel edition/gedg/ Wiki: https://igwiki.lyci.de/wiki//gedg/_-_Game_and_Engine_Dev_GeneralIRC: irc.rizon.net #/g/gedgProgress Day: https://rentry.org/gedg-jams/gedg/ Compendium: https://rentry.org/gedg/agdg/: >>>/vg/agdgGraphics Debugger: https://renderdoc.org/Requesting Help-Problem Description: Clearly explain your issue, providing context and relevant background information.-Relevant Code or Content: If applicable, include relevant code, configuration, or content related to your question. Use code tags.Previous: >>107858586
>>107913536>-Problem Description: Clearly explain your issue, providing context and relevant background information.Analysis paralysis. I have a weed dream (schnappsidee) to make and release a simple 2D top-down with 2-bit graphics. Can't do jack-shit with art and my programming knowledge is light and mainly C and C#.
>>107913607Pick a language with library for making games, learn as you go. Usually frameworks provide some example games.
anyone used haxe+heaps before? Whats the correct way to setup hot reload I have been using the server right now but it kinda feels retarded to do so. Haxe is nice kinda like raylib but without having to do everything yourself and always being able to drop a level lower.
>>107913772>Pick a language with library for making games,How does Monogame stack up against LibGDX or a Quake/II sourceport?
>>107914043nta, monogame or godot is fine if you're looking at writing it in C#. Don't worry too much about technical details too early, as long as you can prototype it you can flesh it out later.
>>107914043Too specific for me to say. Try building an example game from those to make sure the workflow is good for you.
are any anons here doing this in hopes of getting a job, or primarily for fun/as a hobby?if the former, do you have any sort of portfolio website? which site do you use for that? I was looking at wordpress free, but it seems like it's mostly a blog/template, would that be enough?I can't do just github cus my stuff is primarily shaders/rendering so I'd rather have a site that can host images and explain what it is I'm doing (like rather than post explicit hlsl shaders + c# scripts I use in Unity, I'll do technical breakdowns of what I'm doing)
>>107914700Tiny sample on Github and provide a link to your site.
Anyone knows what is going on here?I don't even know how to search for this to see if anyone else has this problem.At first I thought that two triangles overlap, but that is not the case.
>>107915119this is some sovlful graphics right here
>>107913536General question about these generals, is it exclusively for coding your own engine, or are UE / Unity / Godot game devs welcome as well?
>>107915375Everyone's welcome
>>107915119blow on the cartridge again>honest answerneed more info. Is that a texture loading wrong? Are you clearing depth? idk
I think I'll make my own scripting language
>>107915490I have an atlas texture with two images inside. it is not corrupted though because the artifact changes as I move the camera. This also kind of rules out the possibility that the texCoord is wrong. Though I did print all of them, so it was already ruled out before. I feel like I am forgetting to set some setting perhaps.
Would Steam let me host a game that is free and has no micro transactions to take a cut from?
>>107915642yes
Is Monogame good?
>>107915645Neat.
>>107915525why?
>>107915656idk
NVM I'll just use lua
>>107914700>if the former, do you have any sort of portfolio website? which site do you use for that? I was looking at wordpress free, but it seems like it's mostly a blog/template, would that be enough?>I can't do just github cus my stuff is primarily shaders/rendering so I'd rather have a site that can host images and explain what it is I'm doing (like rather than post explicit hlsl shaders + c# scripts I use in Unity, I'll do technical breakdowns of what I'm doing)use Artstation
>>107915722yeah was bout to say just use Lua
test
>>107915825your game is starting to look interesting
EnTT or Flecs?
>>107916241nope
>>107913536Hey guys, another dumb question, but how easy is it to put a given graphic engine onto an existing simulation? After my dissatisfaction with Stellaris last week, i threw a little simulation together over the weekend to see how potato i can bog down a population system, fleet fight with individual ship targets and background movements, all at the same time. Said thing is a rust + python abomination so far, but i would like to see it moving some dots across the screen while i'm still somewhat motivated. Question is can i still use something like the posterboy godot, or would that require to rewrite everything in godot's own scriptlang?>tfw last time i touched graphics was qt in college
>>107915825looks cool, makes me want to play Dwarf Fortress again
>>107915825let him out ffs
>>107915398Thanks fren.Soon.
>>107915642you need to pay $100 to submit a game. but it gets refunded after you make $1000.
>>107915642Yes but you're kind of pathetic if you donate $100 to a billionaire with no intent of making it back
>>107913536fuck that looks good, someone spoon feed to me what I'm looking at and how it was achieved
a question to YGGanon: what language do you use? what are the compile-time dependences and what are the run-time dependences?
>>107917662For the client>languagePython and OpenGL>compile-time dependenciesnuitka, pyglet, pillow, uvloop(optional), python built-ins>run-time dependenciesUsing Nuitka I build to a single binary for Windows and Linux. It actually transpiles the Python to C/C++ and then compiles. I have also experimented with running on the JVM (and can build to a JAR).
Best login screen shader I have so far
>>107917852that's fucking awesome