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liquid ass is actually kinda cool
>>
>>107913824
It's so-so. Looks tacky.
>>
It's shiny, but I wouldn't want it in my UI.
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>>107913824
only looks good in promo shots
it's actually a usability disaster, and even lifelong fanboys like John Gruber admit it now that the criminal responsible for it is no longer working at Apple
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>>107913824
Outrage about liquid glass came from linuxjeets/microjeets, one pic is mojave from 2018, nothing really changed with macOS, especially the main workflow. Plus you can turn on reduced transparency and basically don't use liquid glass at all.
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>>107914097
the app designs are quite nice, the shading makes them (mostly) better to read at a glance
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it's anti-usable and completely inappropriate for a UI let alone an operating system UI
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>>107913824
it looks cool but it slowed my phone diwn
>>
it's cool if all you have to do is see someone in a movie use it
it's a nightmare to actually implement properly irl
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>>107913824
I kinda like google's material and libadwaita
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>>107914777
I hate that too. UI is not the place for low contrast.
They've gone out of their way to make the UI harder to see on mobile or when there is any glare on the screen.
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>>107914777
fluent 2 is better than material 3 imo
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>>107914926
eh, I am not a fan of acrylic and mica myself. But it is still miles better than liquid glass. I just find gradients and transparency distracting when overused
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>>107915038
t bh the notification shade in new android does very similar things. i expect to see more of it in material 4
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>>107913824
I'm still on Sequioa.
>>
>>107915038
I don't mind if someone does that on their art website or something, but a computer UI should be obvious, fast, error resistant, and unambiguous. It should work in all lighting conditions and when the user is distracted or tired. It should use minimal computer resources too because I paid for the hardware to compute not to make someone else's art on my screen.
>>
>>107913824
I liked it when it was first introduced but I slowly grew to hate it. Flatshit wasn't any better though.
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>>107915110
I truly hope that wont be the case.
kinda found the notification shade blur to be annoying and nonsensical considering how google spent years flattening everything, but I'm not gonna tear myself apart over such a short transitional animation.
>>107915120
in terms of compute, it shouldn't be particularly expensive if we assume a good compositor implementation but obviously only a MS employee could know whether that's the case or not. GUI libraries nowadays do GPU acceleration too. In fact, perceived slowness of some cases stem from that. In CPU rendering you can start working right away but overall render will be more expensive meanwhile to start GPU rendering you need to render atlases and wait for textures to upload but in the end overall render will be cheaper.
solution for that is to either force software render or load the application beforehand.
>>
>>107914097
snow leopard was the last good looking mac os
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>>107913824
Who gives a fuck. Youve been able to download icon packs for like 20 years.
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>>107914097
liquid glass is not the problem
>sfsymbols blurry+misaligned and now also in every context menu with inconsistent icons
>insane corner radius
>insane padding
>appkit being replaced with slow and buggy swiftui
bottom picture is light years ahead, if liquid glass design was applied to it, the design would be well received
>>
>>107915502
Fag, it's blurry, because I don't use 5k resolution which you should with macOS. Plus picture is downscaled.
>insane corner radius
Nothing burger only trannies are obsessed with corners.
>insane padding
You can adjust text size and padding
it's in display settings
>>appkit being replaced with slow and buggy swiftui
This is mentally ill
Retard appkit is swift ui.
>>
Even if you think Apple is gay it's an attempt to bring back UX and should be supported.
>1990-2005 Redmond and Y2K came with hyper-skeumorphic design elements because computers where a new thing and people had to actually read manuals and have an idea of what things do
>2005-2012 Aqua and Aero expanded upon this when computers started having hardware rendering
>2012-2025 Modern flat design started when hardware became so fast that optimization wasn't a priority, companies wanted a "one size fits all" solution, everyone already knew how to use a computer (for the most part) and DPI on different devices made it more expensive to design different interfaces at different resolutions
>2026-? Liquid Glass encourages developers to give depth and personality to their software by rendering UI elements with shaders based on meta materials to represent common interface concepts
>>
>>107915593
>Fag, it's blurry, because I don't use 5k resolution which you should with macOS
false, it's blurry because sfsymbols are not bitmaps, unlike icons in bottom picture
>Nothing burger only trannies are obsessed with corners.
false, cuts off too much content
>You can adjust text size and padding
you cant remove retarded padding from new sidebars
>Retard appkit is swift ui.
false, it wraps some appkit but makes it much slower to render due to how swiftui works

it's downgrade after downgrade with every new macos release
>>
>>107915676
You never used Mac OS, and you literally lie about resizing, when you scale the text it applies to UI.
You can keep false flagging nonsense and lies from your linuxjeet/microjeet 'puter.
I posted the truth, macOS tahoe has pretty much the same look and functionality as Mojave from 2018.
Regardless you can turn off liquid glass with reduce transparency mode.
SwiftUI and SWIFT is native to macOS, unlike windows using electron java garbage for their garbage UI.
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>>107913824
Even in that picture, which i assume is a marketing demo for it, it doesn't look good. Old style skeuomorphism worked because they used real world effects to give things tangibility and substance. Liquid ass uses a visual effect in order to avoid coming up with an original design. It isn't "this visual effect looks super cool" (it looks, at best, ok), nor is it "you can feel this visual effect in your hands" (like with skeuomorphism), it's just "this is how glass bends light, isn't that kinda neat?". When used for design, it looks muddled, as if too many things are going on at once, but also lacks any humanity like early apple designs had. It ends up being a mere technical tour de force, which is lost on 90% of people who don't know how difficult this is to do technically.

>>107915668
>it's an attempt to bring back UX
nigga...
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i dunno
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>>107913824
It's okay but I'd prefer a win7 glassy look over it. Still a step in the right direction compared to the flat ugly UI of basically everything else.
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>>107915810
>electron java
Xir...
>>
>>107913824
Functional design, accessible features and clear contrast > Style and look.

>>107915967
/thread



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