>>108091104g'day, OPfor those so inclined, also lurk this thread>>>/vr/12346856
>>108091104that first mario galaxy game has root access to my zoomer brain
Good thread
>>108091104Only a matter of time before some fuckhead comes shows up and claims he not only had but still has a million crts but also hates them and couldn't wait to move on to shitty lcds.
I don't have a 3DS but I wanted to play a 3DS game. After trying a bunch of different emulation setups I decided to actually play it on a CRT TV, the low res graphics look nicest there while I still get a relatively big screen to look at.Pic related, though the image is shit quality and I've since changed the settings so the game is in the correct AR.
>>108093939Don't stretch the window.
>>108091104i wish i enjoyed vidya, getting old sucks...
>>108094106That's just what the TV does. The resolution is 400x240, so it's 240p but CRTs don't really care about pixels per line, the line just stretches across the whole screen anyway. It's possible to resize the image digitally and shrink it to fit in the frame, but a 400x240 image squeezed into a 320x240p frame in a way that maintains the AR would look terrible. The alternative would be to put it in a 640x480i frame, which isn't as bad and is what I did in the end. The image still looks far better than anything I managed to get when blowing up 400x240 onto a 4k screen or something.The "correct" solution would be to adjust the vertical size control on the TV while still sending 400x240, but this TV doesn't have such a control so I can't do that.
trans thread? whats our current HRT doses lookin like gals
>>108091104Just how "flex" is that FlexScan? Does it accept 15 kHz 480i straight from the Wii, or is that an AV-to-VGA box or an emulator?
>>108093939Nice though so many 3DS games have surprisingly high res assets and look way better with a 1080p render resolution than would be expected from something developed for 240p.
>>108094412Almost certianly not, "modern" PC CRT monitors like that>>108094437I tried it at 4k when deciding how to play it and it looked really bad to me. You can see that the geometry is sharp here and there, but the textures are extremely low res and super smeared, that glow effect around the characters is not only still super low res but actually broken (looks like it is replicated multiple times) and there's some other effect on top of the enemies which still makes them look incredibly blurred.I'm not sure how this game is rendering exactly but it doesn't lend itself to huge resolution increases. I also tried messing around with the emulator's scaling and texture filtering settings, I wasn't able to find anything which looked good. The "best" I got was to use a CRT shader (ironically) at only 2x internal res, it looked alright and I would have played it like that if I had no other option, but it looks way better on the TV than that still.
Yeah, the most pixel assets a game has, the worse it will look at 4K.And I haven't seen a VGA monitor I could just feed analog TV refresh rate stuff into either, but I've never had "pro" or really high spec ones.
>>108094790>I haven't seen a VGA monitor I could just feed analog TV refresh rate stuff into eitherI think some very old monitors from the dawn of the VGA era supported both 15kHz and 31kHz modes, but as tech advanced PC resolutions only went up and 15kHz was dropped, I don't believe the late-era, high spec PC CRTs support 15kHz anymore.I do think I've seen some people talk about certain LCD monitors which apparently supported 15kHz too, but it's not like it would look good on those anyway.
>>108091578>walking with dinosaursHoly kino
>>108094412YUV to VGA, Wii does native 480p.But on a 28 inch TV with RGB its honestly better then a monitor even if its 480iTV can also do 240p with wii which is nice
>>108094841If it was a thing it must've gone away quickly. Even baseline VGA supported 480p60 which is 31 kHz. I'm guessing 15 must've been for the 200/240 line modes that anything from the early 90s onward line doubles? Or was there some sort of conversion adapter to plug the new analog monitors into old TTL CGA and EGA cards?I don't run across a lot of info from this era since the retro DOS computing community is obsessed with the 386 to early Pentium era with SVGA graphics, with the occasional XT-class machine with CGA since apparently either the colors looked less ugly on a real CGA monitor or some games did palette register stuff that didn't work as well with the CGA emulation on VGA cards, and also some games that used artifact colors with the high res mono mode on composite out. I missed a lot of this stuff since my family had an original PC until we got a Pentium.
>>108095121Speaking of PCs, the earlier video systems that came before VGA like CGA and EGA still ran at 15kHz I believe. I think some cards even had composite outputs to connect to TVs and other specific connectors for CGA / EGA and earlier era monitors. When VGA came along it was indeed 31kHz only, 640x400@70Hz or 640x480@60Hz. When VGA cards had to deal with something which ran at lower res, like 320x200 which I believe was super popular with games and even older stuff, it did indeed line double internally to 400 lines, 320x400 technically. Lots of DOS games even from later eras actually run at 320x200 and are line doubled, like into the 90s. Pretty sure even DOOM was 320x200, with a 35FPS cap because 70Hz was the expected refresh rate, so half that.As for the monitors, there were certain screens in this transitional era which were able to sync both to the various 15kHz signals from older cards but also to the newer VGA 31kHz. As far as I know there were never many of these and they got phased out fairly quickly as 15kHz for PC use became obsolete.
>>108094370How are you outputting this to your crt? Surely you can set azahar to not stretch it. It's not like the gameboy player or super game boy ever had to. And when I output emulators to my crt I can do whatever I want to the aspect ratio.
>>108096422Azahar isn't stretching it, Azahar is outputting a 400x240 signal (native res for the 3DS top screen) and that's just what it looks like on a 4:3 CRT. The image is NOT being scaled digitally, in fact like I explained here >>108094370 to get it to the correct AR it either needs to be scaled or the TV's vertical size would need to be adjusted, but the TV I have doesn't have such an adjustment.The setup is just a regular PC outputting over VGA to an adapter, then SCART into the TV. Software is Batocera (Linux distro) running Azahar.
>>108095083i used to replay the tape so much it started to wear in some placesmy favourite ep was ornithocheirus. RIP to the homie
might've killed my crt like a retard, had it on a humid spot for a bit over a week, got it back and after a few hours turned it on, no picture or osd, the best i got was a very dim image for less than a second before fading out, gonna keep it off for a few days and hope for the best
>>108096531>400x240How are you setting that as a window resolution though?
>>108091104reminder that "retro gaming" is onions redditor behaviorcrts are for watching pre-2010 anime and playing old visual novels on windows Vista and earlier
>>108098101I think old anime is really cool and 6th console gen! But not w*ndows and I don't own a CRT.