>Xbox 360 API uses an API similar to DX9, with only few extensions from DX10/11, like texture arrays or hardware tessellationHow impressive was the Xbox 360 in 2005?
idk I went playstation
>>108193888The Blade interface was great up until they introduced the store. Man, you couldn't find shit using it.
>>108193888Pretty unimpressive, desu. My friend's kept getting the red ring, and I was too poor to buy one.
>>108193888Pretty impressive.
>>108193888>How impressive was the Xbox 360 in 2005?Not as impressive as the original Xbox in 2001.
The 360 was the last time that a console was better (even if short lived) than PC hardware at the time. Only thing that really held it back was the 512MB of RAM. The 10MB of eDRAM on the GPU that could do 256GB/s however was impressive.
>>108194323>xbox had 512 mb of ramNo fucking way
It was insanely impressive as was the ps3Real 720-1080p was even more impressed and the aa used on both was insanely good for its time
>>108193888i still had a crt and i remember not being able to read the text in some games
>Blades UI>In wapaneseSOVLL OVERLOAD AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>108193888pretty badass, used the newest graphics tech at the moment
>>108193888360 and PS3 graphics aged very poorly.
>>108194323almost like you dont need a supercomputer to run manchild bing bing wahoo shit
>>108193945A flagrant lie. The original Xbox was producing results on par with a high-end gaming PC of its day. The 360 was producing results a generation ahead of a high-end gaming PC from day one. Compare the PC version of GRAW to the 360 one, for example.
>>108195255That was because of optimization retard
>>108193888xbox live was the real innovation. global profiles, cross-game parties, voice, seamless drop-in, and achievements were all revolutionary. took PC years to catch up. took sony a decadethey were also smart to separate themselves from jap kiddie shit with dudebro FPS and sport games. then OP left and ratboy joined and made them copy all the wii motion and avatar shit which tanked the brand. then they doubled down on that retardation with xbone while neglecting their core studios and killed themselves for good
>>108195255>The 360 was producing results a generation ahead of a high-end gaming PC from day one.My gaming PC from early 2006 could play all the 360/PC cross platform titles perfectly fine with maxed out graphics (Lost Planet, Gears of War, C&C3).
>>108195267No it wasn't, you fucking retard. Xenos was factually the first commercial GPU to have unified shaders, and remained the only one until Nvidia released the 8000 series in late 2006. It wasn't possible for any contemporary GPU to do what the 360 was doing in 2005. That's a matter of historical record and technical fact, so your opinions don't apply.>>108195563Who gives a fuck about sloppy cross-platform titles that didn't take advantage of the 360's hardware, or in the case of Gears were downgraded for PC. GRAW had to be a completely different game on PC because no PC on the planet was capable of running the 360 version. Even fucking FIFA 06 on the 360 was a completely different, massively upgraded version of the game that didn't come to any other platform. PC had to make do with a port of the old-gen version.But hey, I guess uncritical retards such as yourself didn't even notice that you were getting downgraded ports. You said so yourself after all.
>>108196527>No it wasn't, you fucking retard. Xenos was factually the first commercial GPU to have unified shaders, and remained the only one until Nvidia released the 8000 series in late 2006. It wasn't possible for any contemporary GPU to do what the 360 was doing in 2005. That's a matter of historical record and technical fact, so your opinions don't apply.What else was the Xbox 360 doing that is impressive?
>>108195214Well the CPU was nothing special but the GPU certainly was
>>108196538multithreading, online gamingç
>>108193888Those are not trivial extensions. There's also small HDR frame buffers and piece-wise sRGB similar to DX10. Unified shaders basically essentially makes it DX10 class hardware.PS3's GPU was just a straight up gimped Geforce 7. It was a mistake to not pay NVIDIA for a Geforce 8.>>108194371You must be 18 to post here.>>108194323That 10MB was a mistake. It's EXACTLY not enough for 3 render targets. This made many devs opt for sub-HD resolutions to shoehorn in deferred shading.
back then I got my first good PC, I want to go back, good games coming out month after month
>>108196527This is 1000% true.Even if you account for the LOSS that the 360 was sold at the CPU in the 360 only costed like 140$ to make and thats being generous. Price to performance NO CPU at the time could match that and even for a few years that remained true. Xenon was a technical marvel. And even though it lacked out of order execution the PURPOSE of what it was used for made it a non issue.
>>108194371ps3 had 256mb
>>108193888Not very. It and the PS3 being weak shitboxes are the reason 2005-2013 games looked like ass and could run on outdated, shitty hardware to the point dumbass zoomers growing up in that area think games are "unoptimized" if an 8 year old budget cpu and midrange card can't run it 1080p high with a constant 60+fps.inb4 "but what about crysis and arma and other exceptions to the rule"DX9.0c sucked and it pisses me off how few games used objectively superior DX10, and how long it took 2009's DX11 to become standard, just because every dev was a lazy shit who built for console and made the shittiest effort possible to port to PC.
>>108193888I remember walking into a local electronics store during the 360 release and they had that table tennis game as a demo at one of the stands. It blew my mind completely graphics wise coming from the OG Xbox. It's what made me buy one a couple months later. And two weeks after that I got the RROD kek.
>>108193888The triple-core CPU was impressive, coming out just months after the introduction of dual-core PCs (Pentium D, Athlon X2). In this way, it was closer to a high-end Power Mac G5 - which in fact they used as their early devkit.https://apple.fandom.com/wiki/Alpha_Xenon_Development_Kit
>>108193888Why does having a controller in the hands makes a man look pathetic?
>>108199401Got the ick, girl?
>>108195255>The 360 was producing results a generation ahead of a high-end gaming PC from day one.LOL.LMAO, even.>The original Xbox was producing results on par with a high-end gaming PC of its day.Pentium 4 was out by the time the X-box (a Pentium 3) was out, IIRC.
>>108194323>Only thing that really held it back was the 512MB of RAM.Saying this unironically while the PS3 was 256MB (the 360's original goal until Epic told them to raise it or UE3 would be shit on the 360) is funny.
>>108195255>The original Xbox was producing results on par with a high-end gaming PC of its dayThe Xbox GPU had twice the vertex pipelines of a Geforce 3. It was in fact better.And even ignoring that, a Geforce 3 could never hope of running the Shrek Xbox launch game due to its reliance on deferred shading that defied the API.
>>108196538- 99% failure rate- the disc drive scratched the discs- no HDMI output, not until the die shrink releases (Falcon, iirc) that improved the failure rate. You had to use component cables to get HD output and it was limited to 720p or 1080i until the HDMI models.the controller was legit good though, I was using it up until the xbox series x controller which finally fixed the d-pad (but made the shoulder buttons die all the time and the analogs start drifting).
>>108200299Thanks for beta testing the launch unit :^)
>>108197937My PC did free online gaming in 2000, and you could get dual cpu socket Pentium 3s at the time too, then Hyper Threading on pentium 4s in 2002.>>108200306>Thanks for beta testing the launch unit :^)it took 2 years for the fixed units to be released, by which time PCs were orders of magnitude faster.
>>108200257yeah, now that I think about it, the unified memory on the 360 was smarter than how the ps3 had 256 of main memory and 256 of vram.
>>108193888getting gta v to run on an xbox 360 is legitimately one of the most impressive feats of engineering the human race has ever pulled offalso remember that this was before low driver overhead graphics APIs and GPU driven rendering, so engine programmers were basically constantly fighting the APIs in order to prevent driver overhead and pipeline stalls, etc. from killing performance>>108198937I'm sure a lot of games unnecessarily added deferred shading because it was fashionable during the 360 era, its use was also justified in some cases (gta V)some games have a ton of lights and need a robust culling solution. Also remember that deferred rendering means no overdraw, which you would otherwise need a full depth prepass in order to achieve. A full z prepass was a lot less attractive back then because the lack of DrawInstancedIndirect and friends meant that even a cheap depth pass would necessitate submitting thousands of draw callsand reducing resolution a bit was permissible imo considering that most people were still playing on crt displays at effectively 480p until at least 2010>>108194511kek yeah before programmers started doing stochastic everything and then using TAA to clean it up afterwards. And honestly I've always thought that 360 era aa techniques like fxaa, mlaa, etc. look good enough
>>108193888>this thread againIt was ahead by 3 years though.>>108194323>Only thing that really held it back was the 512MB of RAMYou must have no fucking idea how expensive RAM was back then. It kinda rapidly got cheaper around 08.360 was going to have 256MB until Tim Epic showed microslop how much better it was with 512.
>>108200236>Pentium 4 was out by the time the X-box (a Pentium 3)and the Pentium 3 was better than the Pentium 4 when that came outholy fuck zoomers can you do the bare minimum of research at least
>>108200299>99% failure rate>the disc drive that diedbut enough about the ps triple>>108200349>then Hyper Threading on pentium 4s in 2002wilamette P4 also had hyper threading on die but it was disabled
>>108193888>How impressive was the Xbox 360 in 2005?I keep forgetting people BORN in 2007 are adults now