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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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I spent all day helping the AI figure out the semantics of BRX instruction (branch to relative address) on Nvidia assembly, which allowed me to write a debug macro I can use to log values per thread anywhere within my kernel.
Originally I was trying to figure out how to use CALL instructions but I couldn't make it work.
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Has anyone ever tried vibe coding in assembly?
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>>108351800
There was someone a few days ago who talked a little bit about it. He said AI seems to struggle with writing asm directly since it's not very good at tracking register state, and that tracks with how I understand how AI works. I suspect you could probably get a pretty long way by hand rolling some inline asm "primitives" as naked C functions so the compiler handles all the register allocation and stuff and the AI could leverage that.
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File: 1769409916768788.jpg (49 KB, 640x461)
49 KB
49 KB JPG
Reminder to just fucking use opencode and abandon vendor lock in
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>>108351841
I just realized assembly would suck anyways because it's very hardware dependent and also there are no libraries for it. C/C++ has always been the answer idk why I keep trying to overcomplicate shit.
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>>108351800
https://github.com/project-everest/vale
I'm thinking this would be better than trying to vibe assembly directly
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>>108351521
>vibetrooning general
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>>108351937
Can you imagine a more indian thread title?
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>>108351867
What about kilo? That okay?
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has anyone used this shit? looks interesting but I only do little projects right now so I don't think I care to use it

https://github.com/obra/superpowers
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>>108351521
funny to see how your project hit the AI-slop wall already
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the last thread got jannied for some reason
seemed like a fine thread, but /dpt/ was complaining that their thread was dying
anyhow, I’m trying to get Codex to fix my MP3s because Claude tried but couldn’t — the same MP3s are still syncing over and over to my iPhone



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